lots of stuff
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@ -171,6 +171,8 @@ class PlayState extends MusicBeatState
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
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var idleBeat:Int = 1; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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@ -4173,8 +4175,9 @@ class PlayState extends MusicBeatState
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// Conductor.changeBPM(SONG.bpm);
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// Dad doesnt interupt his own notes
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if (SONG.notes[Math.floor(curStep / 16)].mustHitSection && dad.curCharacter != 'gf')
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dad.dance();
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if ((SONG.notes[Math.floor(curStep / 16)].mustHitSection || !dad.animation.curAnim.name.startsWith("sing")) && dad.curCharacter != 'gf')
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if (curBeat % idleBeat == 0)
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dad.dance(idleToBeat);
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}
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// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
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wiggleShit.update(Conductor.crochet);
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@ -4206,9 +4209,9 @@ class PlayState extends MusicBeatState
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gf.dance();
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}
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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if (!boyfriend.animation.curAnim.name.startsWith("sing") && curBeat % idleBeat == 0)
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{
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boyfriend.playAnim('idle');
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boyfriend.playAnim('idle', idleToBeat);
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}
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/*if (!dad.animation.curAnim.name.startsWith("sing"))
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