some changes, + modcharts work
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@ -329,18 +329,23 @@ class FPSCapOption extends Option
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override function right():Bool {
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if (FlxG.save.data.fpsCap >= 290)
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FlxG.save.data.fpsCap = 2000; // set it really high lol, I mean. if you hit that cap, it really doesn't do much lol.
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{
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FlxG.save.data.fpsCap = 800; // set it really high lol, I mean. if you hit that cap, it really doesn't do much lol.
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
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}
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else
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FlxG.save.data.fpsCap = FlxG.save.data.fpsCap + 10;
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
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OptionsMenu.versionShit.text = "Current FPS Cap: " + FlxG.save.data.fpsCap + " - Description - " + description;
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OptionsMenu.versionShit.text = "Current FPS Cap: " + (FlxG.save.data.fpsCap > 290 ? "Unlimited (In Gameplay)" : FlxG.save.data.fpsCap) + " - Description - " + description;
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return true;
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}
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override function left():Bool {
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if (FlxG.save.data.fpsCap < 60)
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if (FlxG.save.data.fpsCap > 290)
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FlxG.save.data.fpsCap = 290;
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else if (FlxG.save.data.fpsCap < 60)
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FlxG.save.data.fpsCap = Application.current.window.displayMode.refreshRate;
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else
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FlxG.save.data.fpsCap = FlxG.save.data.fpsCap - 10;
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