some changes, + modcharts work
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@ -216,7 +216,9 @@ class PlayState extends MusicBeatState
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{
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instance = this;
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if (FlxG.save.data.fpsCap > 290)
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(800);
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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@ -2316,6 +2318,9 @@ class PlayState extends MusicBeatState
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if (!loadRep)
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rep.SaveReplay();
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if (FlxG.save.data.fpsCap > 290)
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
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#if windows
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if (luaModchart != null)
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{
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