fix several issues caused by sustain notes no longer being removed after correctly hit
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@ -1563,27 +1563,18 @@ class PlayState extends MusicBeatState
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if (daNote.y < -daNote.height)
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{
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if (daNote.isSustainNote && daNote.wasGoodHit)
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if (daNote.tooLate || !daNote.wasGoodHit)
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{
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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health -= 0.0475;
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vocals.volume = 0;
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}
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else
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{
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if (daNote.tooLate || !daNote.wasGoodHit)
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{
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health -= 0.0475;
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vocals.volume = 0;
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}
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daNote.active = false;
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daNote.visible = false;
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daNote.active = false;
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daNote.visible = false;
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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});
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}
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@ -1864,7 +1855,7 @@ class PlayState extends MusicBeatState
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notes.forEachAlive(function(daNote:Note)
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{
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate)
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
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{
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// the sorting probably doesn't need to be in here? who cares lol
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possibleNotes.push(daNote);
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@ -1940,13 +1931,15 @@ class PlayState extends MusicBeatState
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if (upP || rightP || downP || leftP)
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noteCheck(leftP, daNote);
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}
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*/
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//this is already done in noteCheck / goodNoteHit
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if (daNote.wasGoodHit)
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{
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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*/
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}
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else
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{
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