Merge branch 'KadeDev:stable' into patch-1
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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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@ -14,7 +15,7 @@ Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](
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## Kade Engine
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## Kade Engine
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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@ -36,8 +36,8 @@ build_script:
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- haxelib run lime build linux
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- haxelib run lime build linux
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after_build:
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after_build:
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- tar -cvf funkin-ke.tar -C /home/appveyor/projects/kade-engine-linux/export/release/linux/bin .
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- tar -cvf KadeEngine-Linux.tar -C /home/appveyor/projects/kade-engine-linux/export/release/linux/bin .
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artifacts:
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artifacts:
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- path: funkin-ke.tar
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- path: KadeEngine-Linux.tar
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name: Linux build
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name: Kade Engine for Linux
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@ -34,10 +34,10 @@ install:
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build_script:
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build_script:
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- haxelib run lime build mac
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- haxelib run lime build mac
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after_build:
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after_build:
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- gtar -cvf funkin-ke.tar -C /Users/appveyor/projects/kade-engine-macos/export/release/macos/bin .
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- hdiutil create /Users/appveyor/temp.dmg -ov -volname "KadeEngine-macOS" -fs HFS+ -srcfolder "/Users/appveyor/projects/kade-engine-macos/export/release/macos/bin"
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- hdiutil convert /Users/appveyor/temp.dmg -format UDZO -o KadeEngine-macOS.dmg
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artifacts:
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artifacts:
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- path: funkin-ke.tar
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- path: KadeEngine-macOS.dmg
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name: macOS build idk
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name: Kade Engine for macOS
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@ -42,5 +42,5 @@ build_script:
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artifacts:
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artifacts:
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- path: export/release/windows/bin
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- path: export/release/windows/bin
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name: Windows release
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name: KadeEngine-Windows
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type: zip
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type: zip
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assets/preload/images/KadeEngineLogoBumpin.png
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assets/preload/images/KadeEngineLogoBumpin.png
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assets/preload/images/KadeEngineLogoBumpin.xml
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assets/preload/images/KadeEngineLogoBumpin.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="KadeEngineLogoBumpin.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="logo bumpin0000" x="0" y="0" width="894" height="670" frameX="-22" frameY="-16" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0001" x="904" y="0" width="939" height="703"/>
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<SubTexture name="logo bumpin0002" x="904" y="0" width="939" height="703"/>
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<SubTexture name="logo bumpin0003" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0004" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0005" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0006" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0007" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0008" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0009" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0010" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0011" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0012" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0013" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0014" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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</TextureAtlas>
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BIN
assets/preload/images/KadeEngineLogoOld.png
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assets/preload/images/KadeEngineLogoOld.png
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### Windows-only dependencies (only for building *to* Windows. Building html5 on Windows does not require this)
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### Windows-only dependencies (only for building *to* Windows. Building html5 on Windows does not require this)
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If you are planning to build for Windows, you also need to install **Visual Studio 2019**. While installing it, *don't click on any of the options to install workloads*. Instead, go to the **individual components** tab and choose the following:
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If you are planning to build for Windows, you also need to install **Visual Studio 2019**. While installing it, *don't click on any of the options to install workloads*. Instead, go to the **individual components** tab and choose the following:
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- MSVC v142 - VS 2019 C++ x64/x86 build tools
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- MSVC C++ x64/x86 build tools (versions 142 and up)
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- Windows SDK (10.0.19041.0)
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- Windows SDK (versions 10.0.19041.0 and up)
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This will install about 4 GB of crap, but is necessary to build for Windows.
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This will install about 4 GB of crap, but is necessary to build for Windows.
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14
docs/changelogs/changelog-1.5.2.md
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docs/changelogs/changelog-1.5.2.md
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# Changelog for 1.5.2
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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### Additions
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- [PR #786](https://github.com/KadeDev/Kade-Engine/pull/786): Add Acceleration, Drag and Velocity to X and Y for Actors in modcharts
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### Bugfixes
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- [PR #756](https://github.com/KadeDev/Kade-Engine/pull/756): Fix bugs with combo counter
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- 💖 PRs [#763](https://github.com/KadeDev/Kade-Engine/pull/763), [#789](https://github.com/KadeDev/Kade-Engine/pull/789): Fix bug where songs with spaces in the name would crash
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- Fix skipping notes for judgements
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## Links
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[GitHub Release](https://github.com/KadeDev/Kade-Engine/releases/tag/1.5.2) · [Last Windows CI build]() · [Last macOS CI build]() · [Last Linux CI build]()
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# Latest changelog/Changelog for 1.0.0
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# Latest (master) changelog/Changelog for 1.0.0
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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# Changelogs
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# Changelogs
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [1.5.1](1.5.1)
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- [1.5.2](changelog-1.5.2)
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- [1.5.0](1.5.0)
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- [1.5.1](changelog-1.5.1)
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- [1.5.0](changelog-1.5.0)
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- [1.4.2 and before](changelog-pre)
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- [1.4.2 and before](changelog-pre)
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# Latest changelog
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# Latest (master) changelog
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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### Additions
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- Nothing here yet!
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### Changes
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- Nothing here yet!
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### Bugfixes
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- Nothing here yet!
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@ -163,14 +163,25 @@ class TitleState extends MusicBeatState
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// bg.updateHitbox();
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// bg.updateHitbox();
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add(bg);
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add(bg);
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logoBl = new FlxSprite(-150, -100);
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if(Main.watermarks) {
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl = new FlxSprite(-150, -100);
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logoBl.antialiasing = true;
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logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.antialiasing = true;
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logoBl.animation.play('bump');
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.updateHitbox();
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logoBl.animation.play('bump');
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// logoBl.screenCenter();
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logoBl.updateHitbox();
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// logoBl.color = FlxColor.BLACK;
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// logoBl.screenCenter();
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// logoBl.color = FlxColor.BLACK;
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} else {
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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// logoBl.screenCenter();
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// logoBl.color = FlxColor.BLACK;
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}
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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