gamepad support and keybind cleaning up
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@ -1,3 +1,4 @@
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import flixel.input.gamepad.FlxGamepad;
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import openfl.Lib;
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import flixel.FlxG;
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@ -92,6 +93,10 @@ class KadeEngineData
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if (FlxG.save.data.optimize == null)
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FlxG.save.data.optimize = false;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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KeyBinds.gamepad = gamepad != null;
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Conductor.recalculateTimings();
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PlayerSettings.player1.controls.loadKeyBinds();
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