LOSS SCREEN WIP

This commit is contained in:
Cameron Taylor
2020-10-27 03:35:23 -07:00
parent bd6e2129b8
commit 0c31cc29ee
19 changed files with 583 additions and 320 deletions

View File

@ -10,26 +10,44 @@ import flixel.tweens.FlxTween;
class GameOverState extends FlxTransitionableState
{
var bfX:Float = 0;
var bfY:Float = 0;
public function new(x:Float, y:Float)
{
super();
bfX = x;
bfY = y;
}
override function create()
{
var loser:FlxSprite = new FlxSprite(100, 100);
var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose__png, AssetPaths.lose__xml);
loser.frames = loseTex;
loser.animation.addByPrefix('lose', 'lose', 24, false);
loser.animation.play('lose');
add(loser);
/* var loser:FlxSprite = new FlxSprite(100, 100);
var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose__png, AssetPaths.lose__xml);
loser.frames = loseTex;
loser.animation.addByPrefix('lose', 'lose', 24, false);
loser.animation.play('lose');
// add(loser); */
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart__png);
restart.setGraphicSize(Std.int(restart.width * 0.6));
restart.updateHitbox();
restart.alpha = 0;
restart.antialiasing = true;
add(restart);
var bf:Boyfriend = new Boyfriend(bfX, bfY);
// bf.scrollFactor.set();
add(bf);
bf.playAnim('firstDeath');
FlxG.camera.follow(bf, LOCKON, 0.001);
/*
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart__png);
restart.setGraphicSize(Std.int(restart.width * 0.6));
restart.updateHitbox();
restart.alpha = 0;
restart.antialiasing = true;
// add(restart); */
FlxG.sound.music.fadeOut(2, FlxG.sound.music.volume * 0.6);
FlxTween.tween(restart, {alpha: 1}, 1, {ease: FlxEase.quartInOut});
FlxTween.tween(restart, {y: restart.y + 40}, 7, {ease: FlxEase.quartInOut, type: PINGPONG});
// FlxTween.tween(restart, {alpha: 1}, 1, {ease: FlxEase.quartInOut});
// FlxTween.tween(restart, {y: restart.y + 40}, 7, {ease: FlxEase.quartInOut, type: PINGPONG});
super.create();
}
@ -48,6 +66,8 @@ class GameOverState extends FlxTransitionableState
pressed = true;
}
pressed = false;
if (pressed && !fading)
{
fading = true;