forgot to push pr
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@ -32,7 +32,7 @@ class MainMenuState extends MusicBeatState
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var newGaming2:FlxText;
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var newGaming2:FlxText;
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var newInput:Bool = true;
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var newInput:Bool = true;
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public static var kadeEngineVer:String = "1.2";
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public static var kadeEngineVer:String = "1.2.1-BETA";
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public static var gameVer:String = "0.2.7.1";
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public static var gameVer:String = "0.2.7.1";
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var magenta:FlxSprite;
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var magenta:FlxSprite;
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@ -2372,6 +2372,7 @@ class PlayState extends MusicBeatState
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}
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}
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var mashing:Int = 0;
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var mashing:Int = 0;
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var mashViolations:Int = 0;
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function noteCheck(controlArray:Array<Bool>, note:Note):Void // sorry lol
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function noteCheck(controlArray:Array<Bool>, note:Note):Void // sorry lol
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{
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{
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@ -2398,8 +2399,13 @@ class PlayState extends MusicBeatState
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mashing++;
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mashing++;
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}
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}
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if (mashing <= getKeyPresses(note))
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// ANTI MASH CODE FOR THE BOYS
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goodNoteHit(note);
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if (mashing <= getKeyPresses(note) && mashViolations < 3)
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{
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mashViolations++;
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goodNoteHit(note, !(mashing <= getKeyPresses(note)));
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}
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else
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else
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{
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{
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playerStrums.members[note.noteData].animation.play('static');
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playerStrums.members[note.noteData].animation.play('static');
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@ -2412,10 +2418,14 @@ class PlayState extends MusicBeatState
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}
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}
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}
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}
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function goodNoteHit(note:Note):Void
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function goodNoteHit(note:Note, resetMashViolation = true):Void
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{
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{
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if (mashing != 0)
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if (mashing != 0)
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mashing = 0;
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mashing = 0;
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if (resetMashViolation)
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mashViolations = 0;
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if (!note.wasGoodHit)
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if (!note.wasGoodHit)
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{
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{
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if (!note.isSustainNote)
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if (!note.isSustainNote)
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@ -1 +1 @@
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1.2
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1.2
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