Fix beat code and pixel sustain ends
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d48a72fca9
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11c76edd93
@ -53,11 +53,21 @@ class MusicBeatState extends FlxUIState
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//everyStep();
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//everyStep();
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var nextStep:Int = updateCurStep();
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var nextStep:Int = updateCurStep();
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if (nextStep > curStep && curStep >= 0)
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if (nextStep >= 0)
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{
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{
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for (i in curStep...nextStep)
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if (nextStep > curStep)
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{
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{
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curStep++;
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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stepHit();
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}
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}
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else if (nextStep < curStep)
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{
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//Song reset?
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curStep = nextStep;
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updateBeat();
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updateBeat();
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stepHit();
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stepHit();
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}
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}
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@ -26,11 +26,21 @@ class MusicBeatSubstate extends FlxSubState
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//everyStep();
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//everyStep();
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var nextStep = updateCurStep();
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var nextStep = updateCurStep();
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if (nextStep > curStep && curStep >= 0)
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if (nextStep >= 0)
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{
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{
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for (i in curStep...nextStep)
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if (nextStep > curStep)
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{
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{
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curStep++;
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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stepHit();
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}
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}
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else if (nextStep < curStep)
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{
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//Song reset?
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curStep = nextStep;
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updateBeat();
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updateBeat();
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stepHit();
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stepHit();
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}
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}
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@ -35,6 +35,8 @@ class Note extends FlxSprite
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public var noteScore:Float = 1;
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public var noteScore:Float = 1;
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public var noteYOff:Int = 0;
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public static var swagWidth:Float = 160 * 0.7;
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public static var swagWidth:Float = 160 * 0.7;
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public static var PURP_NOTE:Int = 0;
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public static var PURP_NOTE:Int = 0;
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public static var GREEN_NOTE:Int = 2;
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public static var GREEN_NOTE:Int = 2;
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@ -92,8 +94,6 @@ class Note extends FlxSprite
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//defaults if no noteStyle was found in chart
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//defaults if no noteStyle was found in chart
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var noteTypeCheck:String = 'normal';
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var noteTypeCheck:String = 'normal';
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if (PlayState.curStage.startsWith('school'))
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noteTypeCheck = 'pixel';
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if (inCharter)
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if (inCharter)
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{
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{
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@ -185,6 +185,14 @@ class Note extends FlxSprite
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x += width / 2;
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x += width / 2;
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switch (noteTypeCheck)
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{
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case 'pixel':
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noteYOff = -13;
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default:
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noteYOff = 0;
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}
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originColor = prevNote.originColor;
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originColor = prevNote.originColor;
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animation.play(dataColor[originColor] + 'holdend'); // This works both for normal colors and quantization colors
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animation.play(dataColor[originColor] + 'holdend'); // This works both for normal colors and quantization colors
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@ -192,9 +200,8 @@ class Note extends FlxSprite
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x -= width / 2;
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x -= width / 2;
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if (noteTypeCheck == 'pixel')
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//if (noteTypeCheck == 'pixel')
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x += 30;
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// x += 30;
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if (inCharter)
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if (inCharter)
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x += 30;
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x += 30;
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@ -202,10 +209,8 @@ class Note extends FlxSprite
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{
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{
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prevNote.animation.play(dataColor[prevNote.originColor] + 'hold');
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prevNote.animation.play(dataColor[prevNote.originColor] + 'hold');
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if(FlxG.save.data.scrollSpeed != 1)
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prevNote.noteYOff = 0;
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
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prevNote.scale.y *= (0.45 * Conductor.stepCrochet * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? PlayState.SONG.speed : PlayStateChangeables.scrollSpeed, 2)) / prevNote.height * 1.01; //The 1.01 is so that there aren't odd 1 pixel gaps as the notes scroll
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else
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
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prevNote.updateHitbox();
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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// prevNote.setGraphicSize();
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}
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}
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@ -2640,6 +2640,8 @@ class PlayState extends MusicBeatState
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if (generatedMusic)
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if (generatedMusic)
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{
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{
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var holdArray:Array<Bool> = [controls.LEFT, controls.DOWN, controls.UP, controls.RIGHT];
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notes.forEachAlive(function(daNote:Note)
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notes.forEachAlive(function(daNote:Note)
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{
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{
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// instead of doing stupid y > FlxG.height
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// instead of doing stupid y > FlxG.height
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@ -2661,14 +2663,12 @@ class PlayState extends MusicBeatState
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{
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{
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if (daNote.mustPress)
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if (daNote.mustPress)
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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+
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+ 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2)) - daNote.noteYOff;
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2));
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else
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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+
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+ 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2)) - daNote.noteYOff;
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2));
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if (daNote.isSustainNote)
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if (daNote.isSustainNote)
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{
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{
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// Remember = minus makes notes go up, plus makes them go down
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// Remember = minus makes notes go up, plus makes them go down
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@ -2710,11 +2710,11 @@ class PlayState extends MusicBeatState
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if (daNote.mustPress)
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if (daNote.mustPress)
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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2)) + daNote.noteYOff;
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else
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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2)) + daNote.noteYOff;
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if (daNote.isSustainNote)
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if (daNote.isSustainNote)
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{
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{
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daNote.y -= daNote.height / 2;
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daNote.y -= daNote.height / 2;
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@ -364,6 +364,8 @@ class TitleState extends MusicBeatState
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switch (curBeat)
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switch (curBeat)
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{
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{
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case 0:
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deleteCoolText();
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case 1:
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case 1:
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createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
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createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
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// credTextShit.visible = true;
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// credTextShit.visible = true;
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