added lucky, highscore fix??
This commit is contained in:
@ -4,7 +4,11 @@ import flixel.FlxG;
|
||||
|
||||
class Highscore
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
public static var songScores:Map<String, Int> = new Map();
|
||||
#else
|
||||
public static var songScores:Map<String, Int> = new Map<String, Int>();
|
||||
#end
|
||||
|
||||
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
|
||||
{
|
||||
|
Reference in New Issue
Block a user