update crap
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a02adfb7af
commit
136dd62114
@ -11,6 +11,8 @@ class OutdatedSubState extends MusicBeatState
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{
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{
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public static var leftState:Bool = false;
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public static var leftState:Bool = false;
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public static var needVer:String = "IDFK LOL";
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override function create()
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override function create()
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{
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{
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super.create();
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super.create();
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@ -18,11 +20,11 @@ class OutdatedSubState extends MusicBeatState
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add(bg);
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add(bg);
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var ver = "v" + Application.current.meta.get('version');
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var ver = "v" + Application.current.meta.get('version');
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var txt:FlxText = new FlxText(0, 0, FlxG.width,
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var txt:FlxText = new FlxText(0, 0, FlxG.width,
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"HEY! You're running an outdated version of the game!\nCurrent version is "
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"Kade Engine is Outdated!\n"
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+ ver
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+ ver
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+ " while the most recent version is "
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+ " is your current version while the most recent version is "
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+ NGio.GAME_VER
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+ needVer
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+ "! Press Space to go to itch.io, or ESCAPE to ignore this!!",
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+ "! Press Space to go to the github or ESCAPE to ignore this!!",
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32);
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32);
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txt.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, CENTER);
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txt.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, CENTER);
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txt.screenCenter();
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txt.screenCenter();
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@ -33,7 +35,7 @@ class OutdatedSubState extends MusicBeatState
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{
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{
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if (controls.ACCEPT)
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if (controls.ACCEPT)
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{
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{
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FlxG.openURL("https://ninja-muffin24.itch.io/funkin");
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FlxG.openURL("https://github.com/KadeDev/Kade-Engine/releases/latest");
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}
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}
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if (controls.BACK)
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if (controls.BACK)
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{
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{
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@ -276,11 +276,31 @@ class TitleState extends MusicBeatState
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new FlxTimer().start(2, function(tmr:FlxTimer)
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new FlxTimer().start(2, function(tmr:FlxTimer)
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{
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{
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// Check if version is outdated
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var version:String = "v" + Application.current.meta.get('version');
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// Get current version of Kade Engine
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var http = new haxe.Http("https://raw.githubusercontent.com/KadeDev/Kade-Engine/master/version.downloadMe");
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http.onData = function (data:String) {
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var result = haxe.Json.parse(data);
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if (MainMenuState.kadeEngineVer != result && !OutdatedSubState.leftState)
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{
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OutdatedSubState.needVer = result;
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FlxG.switchState(new OutdatedSubState());
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}
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else
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{
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FlxG.switchState(new MainMenuState());
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FlxG.switchState(new MainMenuState());
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}
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}
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http.onError = function (error) {
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trace('error: $error');
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FlxG.switchState(new MainMenuState()); // fail but we go anyway
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}
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http.request();
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});
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});
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// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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}
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}
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