From 46c688d2e4ab40e51f5304af0c43e7005dc0f36f Mon Sep 17 00:00:00 2001 From: Kade M Date: Thu, 15 Apr 2021 11:54:48 -0700 Subject: [PATCH 1/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d911b31..3f6cc27 100644 --- a/README.md +++ b/README.md @@ -61,4 +61,4 @@ This game was made with love to Newgrounds and its community. Extra love to Tom # Other pages - [BUILDING.md](https://github.com/KadeDev/Kade-Engine/blob/master/BUILDING.md) - How to compile/build the game - + - [ModCharts.md](https://github.com/KadeDev/Kade-Engine/blob/master/ModCharts.md) - Mod Chart Documentation From 04cbd2b81d1c54a2d067b2f562cec712dd92bf3a Mon Sep 17 00:00:00 2001 From: Kade M Date: Thu, 15 Apr 2021 11:56:25 -0700 Subject: [PATCH 2/3] Update ModCharts.md --- ModCharts.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ModCharts.md b/ModCharts.md index 571443c..b40b405 100644 --- a/ModCharts.md +++ b/ModCharts.md @@ -1,4 +1,4 @@ -Kade Engine Lua Mod Chart Documentation +# Kade Engine Lua Mod Chart Documentation In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime. @@ -347,4 +347,4 @@ Smoothly fade in to an alpha ##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete) -Smoothly fade out to an alpha \ No newline at end of file +Smoothly fade out to an alpha From 6f5969aadfc8843daf9c1ad79fd884edbb1f458e Mon Sep 17 00:00:00 2001 From: Kade M Date: Thu, 15 Apr 2021 11:57:09 -0700 Subject: [PATCH 3/3] Update ModCharts.md --- ModCharts.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/ModCharts.md b/ModCharts.md index b40b405..b80b85e 100644 --- a/ModCharts.md +++ b/ModCharts.md @@ -2,7 +2,9 @@ In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime. -All files **are located in** `assets/data/song/modchart.lua` +All files **are located in** `assets/data/song/` + +Modchart Lua File should be in `assets/data/song/modchart.lua` **exactly** Lua code will only be ran if that file exists.