controls.txt and options UI

very scuffed, OptionsMenu.hx is now mostly copied from FreeplayState.hx with no actual functionality
currently it reads lines off of controls.txt and displays them on Options menu which is now accessible from main menu
controls.txt has control functions prefixed with "set", IE "setUP", then the corresponding key on the following line IE "W"
This commit is contained in:
PKPenguin321
2021-01-27 00:58:58 -08:00
parent 3b2adb1a14
commit 177280bd5b
3 changed files with 106 additions and 4 deletions

View File

@ -22,7 +22,7 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>;
#if !switch
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate', 'options'];
#else
var optionShit:Array<String> = ['story mode', 'freeplay'];
#end

View File

@ -1,14 +1,29 @@
package;
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
class OptionsMenu extends MusicBeatState
{
var selector:FlxText;
var curSelected:Int = 0;
var controlsStrings:Array<String> = [];
private var grpControls:FlxTypedGroup<Alphabet>;
override function create()
{
var menuBG:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuDesat.png');
controlsStrings = CoolUtil.coolTextFile('assets/data/controls.txt');
menuBG.color = 0xFFea71fd;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();
@ -16,14 +31,69 @@ class OptionsMenu extends MusicBeatState
menuBG.antialiasing = true;
add(menuBG);
grpControls = new FlxTypedGroup<Alphabet>();
add(grpControls);
for (i in 0...controlsStrings.length)
{
if(controlsStrings[i].indexOf('set') != -1){
var controlLabel:Alphabet = new Alphabet(0, (70 * i) + 30, controlsStrings[i].substring(3)+': '+controlsStrings[i+1], true, false);
controlLabel.isMenuItem = true;
controlLabel.targetY = i;
grpControls.add(controlLabel);
}
// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
}
super.create();
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (controls.BACK)
FlxG.switchState(new MainMenuState());
super.update(elapsed);
if(controls.UP_P)
changeSelection(-1);
if(controls.DOWN_P)
changeSelection(1);
}
function changeSelection(change:Int = 0)
{
#if !switch
NGio.logEvent('Fresh');
#end
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
curSelected += change;
if (curSelected < 0)
curSelected = controlsStrings.length - 1;
if (curSelected >= controlsStrings.length)
curSelected = 0;
// selector.y = (70 * curSelected) + 30;
var bullShit:Int = 0;
for (item in grpControls.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}
}