some other crap
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@ -202,11 +202,11 @@ class FreeplayState extends MusicBeatState
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if (accepted)
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{
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var poop:String = Highscore.formatSong(songs[curSelected].songName.toLowerCase(), curDifficulty);
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var poop:String = Highscore.formatSong(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase(), curDifficulty);
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trace(poop);
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PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].songName.toLowerCase());
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PlayState.SONG = Song.loadFromJson(poop, StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase());
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PlayState.isStoryMode = false;
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PlayState.storyDifficulty = curDifficulty;
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PlayState.storyWeek = songs[curSelected].week;
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@ -58,7 +58,6 @@ class GameplayCustomizeState extends MusicBeatState
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var camFollow = new FlxObject(0, 0, 1, 1);
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dad = new Character(100, 100, 'dad');
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bf = new Boyfriend(770, 450, 'bf');
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bf = new Boyfriend(770, 450, 'bf');
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@ -97,15 +97,13 @@ class Paths
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inline static public function voices(song:String)
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{
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var r = ~/\s+/g;
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r.replace(song,'-');
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song = StringTools.replace(song," ", "-");
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return 'songs:assets/songs/${song.toLowerCase()}/Voices.$SOUND_EXT';
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}
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inline static public function inst(song:String)
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{
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var r = ~/\s+/g;
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r.replace(song,'-');
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song = StringTools.replace(song," ", "-");
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return 'songs:assets/songs/${song.toLowerCase()}/Inst.$SOUND_EXT';
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}
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@ -297,7 +297,7 @@ class StoryMenuState extends MusicBeatState
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PlayState.storyDifficulty = curDifficulty;
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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PlayState.SONG = Song.loadFromJson(StringTools.replace(PlayState.storyPlaylist[0]," ", "-").toLowerCase() + diffic, StringTools.replace(PlayState.storyPlaylist[0]," ", "-").toLowerCase());
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PlayState.storyWeek = curWeek;
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PlayState.campaignScore = 0;
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new FlxTimer().start(1, function(tmr:FlxTimer)
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@ -1,4 +1,5 @@
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1.5;
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1.5.1;
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- 1.5.1: Bug Fixes
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- Added toggle for ghost tapping
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- Officially support macOS (and add macOS requirements to docs)
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- Autoplay
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