accuracy toggle and offset removal
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@ -2176,7 +2176,8 @@ class PlayState extends MusicBeatState
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var rating:FlxSprite = new FlxSprite();
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var score:Float = 350;
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totalNotesHit += wife;
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if (FlxG.save.data.accuracyMod == 1)
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totalNotesHit += wife;
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var daRating = daNote.rating;
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@ -2189,12 +2190,16 @@ class PlayState extends MusicBeatState
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health -= 0.2;
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ss = false;
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shits++;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit--;
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case 'bad':
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daRating = 'bad';
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score = 0;
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health -= 0.06;
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ss = false;
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bads++;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 0.25;
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case 'good':
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daRating = 'good';
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score = 200;
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@ -2202,9 +2207,13 @@ class PlayState extends MusicBeatState
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goods++;
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if (health < 2)
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health += 0.04;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 0.50;
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case 'sick':
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if (health < 2)
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health += 0.1;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 1;
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sicks++;
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}
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@ -2817,7 +2826,8 @@ class PlayState extends MusicBeatState
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var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
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var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7);
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totalNotesHit += wife;
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if (FlxG.save.data.accuracyMod == 1)
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totalNotesHit += wife;
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songScore -= 10;
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