freeplay sounds
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@ -391,7 +391,7 @@ class ChartingState extends MusicBeatState
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if (curBeat % 4 == 0)
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{
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if (curStep > lengthBpmBullshit() * (curSection + 1))
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if (curStep > 16 * (curSection + 1))
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{
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trace(curStep);
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trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
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@ -406,6 +406,9 @@ class ChartingState extends MusicBeatState
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}
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}
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FlxG.watch.addQuick('daBeat', curBeat);
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FlxG.watch.addQuick('daStep', curStep);
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if (FlxG.mouse.justPressed)
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{
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if (FlxG.mouse.overlaps(curRenderedNotes))
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@ -699,7 +702,7 @@ class ChartingState extends MusicBeatState
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private function addNote():Void
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{
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit()));
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
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var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
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var noteSus = 0;
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