Moved editor options to a separate window, added some editor features (read desc)
-Added grid sub-divisions up to 4, implemented for both mouse editing and number key editing -Made a separate editor options window that contains: *Amount of sub-divisions *Snap to grid checkbox (now holding shift cancels out the check box) *Play hitsounds checkbox *Mute instrumental checkbox
This commit is contained in:
parent
5c0124f398
commit
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File diff suppressed because one or more lines are too long
@ -49,6 +49,7 @@ class ChartingState extends MusicBeatState
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public var snap:Int = 1;
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public var snap:Int = 1;
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var UI_box:FlxUITabMenu;
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var UI_box:FlxUITabMenu;
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var UI_options:FlxUITabMenu;
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/**
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/**
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* Array of notes showing when each section STARTS in STEPS
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* Array of notes showing when each section STARTS in STEPS
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@ -69,6 +70,9 @@ class ChartingState extends MusicBeatState
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var GRID_SIZE:Int = 40;
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var GRID_SIZE:Int = 40;
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var subDivisions:Float = 1;
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var defaultSnap:Bool = true;
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var dummyArrow:FlxSprite;
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var dummyArrow:FlxSprite;
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var curRenderedNotes:FlxTypedGroup<Note>;
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var curRenderedNotes:FlxTypedGroup<Note>;
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@ -131,8 +135,10 @@ class ChartingState extends MusicBeatState
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blackBorder.alpha = 0.3;
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blackBorder.alpha = 0.3;
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/*
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snapText = new FlxText(60,10,0,"Snap: 1/" + snap + " (Press SHIFT to unsnap the cursor)\nAdd Notes: 1-8 (or click)\nDiff: 0", 14);
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snapText = new FlxText(60,10,0,"Snap: 1/" + snap + " (Press SHIFT to unsnap the cursor)\nAdd Notes: 1-8 (or click)\nDiff: 0", 14);
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snapText.scrollFactor.set();
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snapText.scrollFactor.set();
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*/
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gridBlackLine = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
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gridBlackLine = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
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add(gridBlackLine);
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add(gridBlackLine);
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@ -187,21 +193,35 @@ class ChartingState extends MusicBeatState
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];
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];
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UI_box = new FlxUITabMenu(null, tabs, true);
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UI_box = new FlxUITabMenu(null, tabs, true);
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UI_box.scrollFactor.set();
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UI_box.resize(300, 400);
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UI_box.resize(300, 400);
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UI_box.x = FlxG.width / 2 + 40;
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UI_box.x = FlxG.width / 2 + 40;
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UI_box.y = 20;
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UI_box.y = 20;
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add(UI_box);
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add(UI_box);
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var opt_tabs = [{name: "Options", label:'Editor Options'}];
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UI_options = new FlxUITabMenu(null, opt_tabs, true);
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UI_options.scrollFactor.set();
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UI_options.selected_tab = 0;
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UI_options.resize(300, 200);
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UI_options.x = UI_box.x;
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UI_options.y = FlxG.height - 300;
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add(UI_options);
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addSongUI();
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addSongUI();
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addSectionUI();
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addSectionUI();
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addNoteUI();
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addNoteUI();
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addOptionsUI();
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add(curRenderedNotes);
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add(curRenderedNotes);
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add(curRenderedSustains);
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add(curRenderedSustains);
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add(blackBorder);
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add(blackBorder);
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add(snapText);
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//add(snapText);
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@ -210,10 +230,65 @@ class ChartingState extends MusicBeatState
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function addGrid(?divisions:Float = 1)
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function addGrid(?divisions:Float = 1)
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{
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{
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// This here is because non-integer numbers aren't supported as grid sizes, making the grid slowly 'drift' as it goes on
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var h = GRID_SIZE / divisions;
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if (Math.floor(h) != h)
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h = GRID_SIZE;
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remove(gridBG);
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remove(gridBG);
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gridBG = FlxGridOverlay.create(GRID_SIZE, Std.int(GRID_SIZE / divisions), GRID_SIZE * 8, GRID_SIZE * 16);
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gridBG = FlxGridOverlay.create(GRID_SIZE, Std.int(h), GRID_SIZE * 8, GRID_SIZE * 16);
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add(gridBG);
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add(gridBG);
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}
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}
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var stepperDiv:FlxUINumericStepper;
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var check_snap:FlxUICheckBox;
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function addOptionsUI()
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{
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stepperDiv = new FlxUINumericStepper(10, 26, 1, subDivisions, 1, 4);
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stepperDiv.value = 0;
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stepperDiv.name = 'divisions';
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var stepperDivLabel = new FlxText(8, 10, 'Grid sub-divisions');
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var hitsounds = new FlxUICheckBox(10, 60, null, null, "Play hitsounds", 100);
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hitsounds.checked = false;
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hitsounds.callback = function()
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{
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playClaps = hitsounds.checked;
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};
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var check_mute_inst = new FlxUICheckBox(10, 90, null, null, "Mute Instrumental", 100);
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check_mute_inst.checked = false;
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check_mute_inst.callback = function()
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{
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var vol:Float = 1;
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if (check_mute_inst.checked)
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vol = 0;
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FlxG.sound.music.volume = vol;
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};
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check_snap = new FlxUICheckBox(80, 25, null, null, "Snap to grid", 100);
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check_snap.checked = defaultSnap;
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// _song.needsVoices = check_voices.checked;
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check_snap.callback = function()
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{
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defaultSnap = check_snap.checked;
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trace('CHECKED!');
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};
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var tab_options = new FlxUI(null, UI_options);
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tab_options.name = "Options";
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tab_options.add(stepperDiv);
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tab_options.add(stepperDivLabel);
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tab_options.add(check_snap);
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tab_options.add(hitsounds);
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tab_options.add(check_mute_inst);
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UI_options.addGroup(tab_options);
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}
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function addSongUI():Void
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function addSongUI():Void
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{
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{
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var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
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var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
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@ -228,18 +303,6 @@ class ChartingState extends MusicBeatState
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trace('CHECKED!');
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trace('CHECKED!');
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};
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};
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var check_mute_inst = new FlxUICheckBox(10, 200, null, null, "Mute Instrumental (in editor)", 100);
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check_mute_inst.checked = false;
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check_mute_inst.callback = function()
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{
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var vol:Float = 1;
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if (check_mute_inst.checked)
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vol = 0;
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FlxG.sound.music.volume = vol;
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};
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var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
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var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
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{
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{
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saveLevel();
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saveLevel();
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@ -291,14 +354,6 @@ class ChartingState extends MusicBeatState
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stepperSongVol.value = FlxG.sound.music.volume;
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stepperSongVol.value = FlxG.sound.music.volume;
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stepperSongVol.name = 'song_instvol';
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stepperSongVol.name = 'song_instvol';
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var hitsounds = new FlxUICheckBox(10, stepperSongVol.y + 60, null, null, "Play hitsounds", 100);
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hitsounds.checked = false;
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hitsounds.callback = function()
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{
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playClaps = hitsounds.checked;
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};
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var stepperSongVolLabel = new FlxText(74, 110, 'Instrumental Volume');
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var stepperSongVolLabel = new FlxText(74, 110, 'Instrumental Volume');
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@ -367,7 +422,7 @@ class ChartingState extends MusicBeatState
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tab_group_song.add(UI_songTitle);
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tab_group_song.add(UI_songTitle);
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tab_group_song.add(restart);
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tab_group_song.add(restart);
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tab_group_song.add(check_voices);
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tab_group_song.add(check_voices);
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tab_group_song.add(check_mute_inst);
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//tab_group_song.add(check_mute_inst);
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tab_group_song.add(saveButton);
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tab_group_song.add(saveButton);
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tab_group_song.add(reloadSong);
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tab_group_song.add(reloadSong);
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tab_group_song.add(reloadSongJson);
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tab_group_song.add(reloadSongJson);
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@ -387,7 +442,7 @@ class ChartingState extends MusicBeatState
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tab_group_song.add(shiftNoteDialLabel3);
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tab_group_song.add(shiftNoteDialLabel3);
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tab_group_song.add(stepperShiftNoteDialms);
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tab_group_song.add(stepperShiftNoteDialms);
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tab_group_song.add(shiftNoteButton);
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tab_group_song.add(shiftNoteButton);
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tab_group_song.add(hitsounds);
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//tab_group_song.add(hitsounds);
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var tab_group_assets = new FlxUI(null, UI_box);
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var tab_group_assets = new FlxUI(null, UI_box);
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tab_group_assets.name = "Assets";
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tab_group_assets.name = "Assets";
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@ -404,7 +459,6 @@ class ChartingState extends MusicBeatState
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UI_box.addGroup(tab_group_song);
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UI_box.addGroup(tab_group_song);
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UI_box.addGroup(tab_group_assets);
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UI_box.addGroup(tab_group_assets);
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UI_box.scrollFactor.set();
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camFollow = new FlxObject(280, 0, 1, 1);
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camFollow = new FlxObject(280, 0, 1, 1);
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add(camFollow);
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add(camFollow);
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@ -458,7 +512,7 @@ class ChartingState extends MusicBeatState
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check_mustHitSection.checked = true;
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check_mustHitSection.checked = true;
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// _song.needsVoices = check_mustHit.checked;
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// _song.needsVoices = check_mustHit.checked;
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check_altAnim = new FlxUICheckBox(10, 400, null, null, "Alternate Animation", 100);
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check_altAnim = new FlxUICheckBox(10, 340, null, null, "Alternate Animation", 100);
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check_altAnim.name = 'check_altAnim';
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check_altAnim.name = 'check_altAnim';
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check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100);
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check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100);
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@ -586,53 +640,55 @@ class ChartingState extends MusicBeatState
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var nums:FlxUINumericStepper = cast sender;
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var nums:FlxUINumericStepper = cast sender;
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var wname = nums.name;
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var wname = nums.name;
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FlxG.log.add(wname);
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FlxG.log.add(wname);
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if (wname == 'section_length')
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{
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if (nums.value <= 4)
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nums.value = 4;
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_song.notes[curSection].lengthInSteps = Std.int(nums.value);
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updateGrid();
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}
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else if (wname == 'song_speed')
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{
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if (nums.value <= 0)
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nums.value = 0;
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_song.speed = nums.value;
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}
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else if (wname == 'song_bpm')
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{
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if (nums.value <= 0)
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nums.value = 1;
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tempBpm = Std.int(nums.value);
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Conductor.mapBPMChanges(_song);
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Conductor.changeBPM(Std.int(nums.value));
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}
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else if (wname == 'note_susLength')
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{
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if (curSelectedNote == null)
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return;
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if (nums.value <= 0)
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switch (wname)
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nums.value = 0;
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curSelectedNote[2] = nums.value;
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updateGrid();
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}
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else if (wname == 'section_bpm')
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{
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{
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if (nums.value <= 0.1)
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case 'section_length':
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nums.value = 0.1;
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if (nums.value <= 4)
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_song.notes[curSection].bpm = Std.int(nums.value);
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nums.value = 4;
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updateGrid();
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_song.notes[curSection].lengthInSteps = Std.int(nums.value);
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}else if (wname == 'song_vocalvol')
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updateGrid();
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{
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if (nums.value <= 0.1)
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case 'song_speed':
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nums.value = 0.1;
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if (nums.value <= 0)
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vocals.volume = nums.value;
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nums.value = 0;
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}else if (wname == 'song_instvol')
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_song.speed = nums.value;
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{
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if (nums.value <= 0.1)
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case 'song_bpm':
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nums.value = 0.1;
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if (nums.value <= 0)
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FlxG.sound.music.volume = nums.value;
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nums.value = 1;
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tempBpm = Std.int(nums.value);
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Conductor.mapBPMChanges(_song);
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Conductor.changeBPM(Std.int(nums.value));
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case 'note_susLength':
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if (curSelectedNote == null)
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return;
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if (nums.value <= 0)
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nums.value = 0;
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curSelectedNote[2] = nums.value;
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updateGrid();
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case 'section_bpm':
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if (nums.value <= 0.1)
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nums.value = 0.1;
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_song.notes[curSection].bpm = Std.int(nums.value);
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updateGrid();
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case 'song_vocalvol':
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if (nums.value <= 0.1)
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nums.value = 0.1;
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vocals.volume = nums.value;
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case 'song_instvol':
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if (nums.value <= 0.1)
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nums.value = 0.1;
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FlxG.sound.music.volume = nums.value;
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case 'divisions':
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subDivisions = nums.value;
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updateGrid();
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}
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}
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}
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}
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@ -679,7 +735,7 @@ class ChartingState extends MusicBeatState
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{
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{
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updateHeads();
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updateHeads();
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snapText.text = "Snap: 1/" + snap + " (" + (doSnapShit ? "Shift to disable" : "Snap Disabled, Shift to renable. It's a bit buggy") + ")\nAdd Notes: 1-8 (or click)";
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//snapText.text = "Snap: 1/" + snap + " (" + (doSnapShit ? "Shift to disable" : "Snap Disabled, Shift to renable. It's a bit buggy") + ")\nAdd Notes: 1-8 (or click)";
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curStep = recalculateSteps();
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curStep = recalculateSteps();
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@ -691,9 +747,18 @@ class ChartingState extends MusicBeatState
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snap = 192;
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snap = 192;
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if (snap <= 1)
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if (snap <= 1)
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snap = 1;*/
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snap = 1;*/
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/*
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if (FlxG.keys.justPressed.SHIFT)
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if (FlxG.keys.justPressed.SHIFT)
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doSnapShit = !doSnapShit;
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doSnapShit = !doSnapShit;
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*/
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doSnapShit = defaultSnap;
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if (FlxG.keys.pressed.SHIFT)
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{
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doSnapShit = !defaultSnap;
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}
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check_snap.checked = doSnapShit;
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Conductor.songPosition = FlxG.sound.music.time;
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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_song.song = typingShit.text;
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@ -872,11 +937,20 @@ class ChartingState extends MusicBeatState
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&& FlxG.mouse.y > gridBG.y
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&& FlxG.mouse.y > gridBG.y
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&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
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&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
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{
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{
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dummyArrow.visible = true;
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
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if (FlxG.keys.pressed.SHIFT)
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|
||||||
dummyArrow.y = FlxG.mouse.y;
|
var div_by:Float = GRID_SIZE / subDivisions;
|
||||||
|
|
||||||
|
if (doSnapShit)
|
||||||
|
dummyArrow.y = Math.floor(FlxG.mouse.y / div_by) * div_by;
|
||||||
else
|
else
|
||||||
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
|
dummyArrow.y = FlxG.mouse.y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dummyArrow.visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FlxG.keys.justPressed.ENTER)
|
if (FlxG.keys.justPressed.ENTER)
|
||||||
@ -988,11 +1062,12 @@ class ChartingState extends MusicBeatState
|
|||||||
|
|
||||||
trace(increase + " - " + curStep + " - " + (curStep + increase));
|
trace(increase + " - " + curStep + " - " + (curStep + increase));
|
||||||
|
|
||||||
curStep += increase;
|
// *Maybe a pre-snap goes here but I don't really know, I don't chart with number keys
|
||||||
|
FlxG.sound.music.time += (increase * Conductor.stepCrochet) / subDivisions;
|
||||||
|
|
||||||
var stepMs = curStep * Conductor.stepCrochet;
|
var msStep = FlxG.sound.music.time / Conductor.stepCrochet;
|
||||||
|
|
||||||
FlxG.sound.music.time = stepMs;
|
curStep = Std.int(msStep);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
FlxG.sound.music.time -= (amount * Conductor.stepCrochet * 0.4);
|
FlxG.sound.music.time -= (amount * Conductor.stepCrochet * 0.4);
|
||||||
@ -1208,9 +1283,9 @@ class ChartingState extends MusicBeatState
|
|||||||
stepperSusLength.value = curSelectedNote[2];
|
stepperSusLength.value = curSelectedNote[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateGrid(?divisions:Float = 1):Void
|
function updateGrid():Void
|
||||||
{
|
{
|
||||||
addGrid(divisions);
|
addGrid(subDivisions);
|
||||||
|
|
||||||
remove(gridBlackLine);
|
remove(gridBlackLine);
|
||||||
gridBlackLine = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
|
gridBlackLine = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user