fix notes deleting (LIVE ON STREAM!)
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174fffcece
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200714f866
@ -1003,27 +1003,19 @@ class ChartingState extends MusicBeatState
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updateNoteUI();
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updateNoteUI();
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}
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}
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function deleteNote(note:Note):Void
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{
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trace(_song.notes[curSection].sectionNotes);
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for (n in 0..._song.notes[curSection].sectionNotes.length)
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{
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var i = _song.notes[curSection].sectionNotes[n];
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if (i == null)
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continue;
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if ((i[0] == note.strumTime + (note.strumTime == 0 ? 0 : 1)
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? true : i[0] == note.strumTime)
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&& i[1] % 4 == note.noteData)
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// Why does it do this?
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// I DONT FUCKING KNOW!!!!!!!!!!!!!!
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{
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trace('GAMING');
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_song.notes[curSection].sectionNotes.remove(i);
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}
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}
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updateGrid();
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function deleteNote(note:Note):Void
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}
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{
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for (i in _song.notes[curSection].sectionNotes)
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{
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if (i[0] == note.strumTime && i[1] % 4 == note.noteData)
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{
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_song.notes[curSection].sectionNotes.remove(i);
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}
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}
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updateGrid();
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}
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function clearSection():Void
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function clearSection():Void
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{
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{
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@ -66,4 +66,4 @@ class Conductor
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crochet = ((60 / bpm) * 1000);
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crochet = ((60 / bpm) * 1000);
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stepCrochet = crochet / 4;
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stepCrochet = crochet / 4;
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}
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}
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}
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}
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107
source/Note.hx
107
source/Note.hx
@ -41,14 +41,14 @@ class Note extends FlxSprite
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if (prevNote == null)
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if (prevNote == null)
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prevNote = this;
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prevNote = this;
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this.prevNote = prevNote;
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this.prevNote = prevNote;
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isSustainNote = sustainNote;
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isSustainNote = sustainNote;
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x += 50;
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x += 50;
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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y -= 2000;
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y -= 2000;
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this.strumTime = strumTime + FlxG.save.data.offset;
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this.strumTime = strumTime;
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this.noteData = noteData;
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this.noteData = noteData;
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@ -121,61 +121,60 @@ class Note extends FlxSprite
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animation.play('redScroll');
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animation.play('redScroll');
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}
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}
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// trace(prevNote);
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// we make sure its downscroll and its a SUSTAIN NOTE (aka a trail, not a note)
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// we make sure its downscroll and its a SUSTAIN NOTE (aka a trail, not a note)
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// and flip it so it doesn't look weird.
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// and flip it so it doesn't look weird.
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// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
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// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
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if (FlxG.save.data.downscroll && sustainNote)
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if (FlxG.save.data.downscroll && sustainNote)
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flipY = true;
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flipY = true;
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if (isSustainNote && prevNote != null)
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if (isSustainNote && prevNote != null)
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{
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{
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noteScore * 0.2;
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noteScore * 0.2;
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alpha = 0.6;
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alpha = 0.6;
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x += width / 2;
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switch (noteData)
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{
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case 2:
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animation.play('greenholdend');
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case 3:
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animation.play('redholdend');
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case 1:
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animation.play('blueholdend');
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case 0:
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animation.play('purpleholdend');
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}
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updateHitbox();
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x -= width / 2;
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if (PlayState.curStage.startsWith('school'))
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x += 30;
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if (prevNote.isSustainNote)
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{
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switch (prevNote.noteData)
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{
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case 0:
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prevNote.animation.play('purplehold');
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case 1:
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prevNote.animation.play('bluehold');
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case 2:
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prevNote.animation.play('greenhold');
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case 3:
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prevNote.animation.play('redhold');
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}
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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}
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}
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}
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var oneTime:Bool = false;
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x += width / 2;
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switch (noteData)
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{
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case 2:
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animation.play('greenholdend');
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case 3:
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animation.play('redholdend');
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case 1:
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animation.play('blueholdend');
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case 0:
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animation.play('purpleholdend');
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}
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updateHitbox();
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x -= width / 2;
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if (PlayState.curStage.startsWith('school'))
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x += 30;
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if (prevNote.isSustainNote)
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{
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switch (prevNote.noteData)
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{
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case 0:
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prevNote.animation.play('purplehold');
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case 1:
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prevNote.animation.play('bluehold');
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case 2:
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prevNote.animation.play('greenhold');
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case 3:
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prevNote.animation.play('redhold');
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}
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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}
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}
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}
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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@ -183,19 +182,15 @@ class Note extends FlxSprite
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if (mustPress)
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if (mustPress)
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{
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{
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if ((strumTime > Conductor.songPosition - Conductor.safeZoneOffset
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// The * 0.5 is so that it's easier to hit them too late, instead of too early
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&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset))
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if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
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{
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&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5))
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canBeHit = true;
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canBeHit = true;
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}
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else
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else
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canBeHit = false;
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canBeHit = false;
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if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit)
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if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit)
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{
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tooLate = true;
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tooLate = true;
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rating = "shit";
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}
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}
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}
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else
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else
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{
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{
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