Merge pull request #1267 from cuckydev/master
Various fixes and improvements
This commit is contained in:
commit
200f36995a
@ -10,8 +10,10 @@ import flixel.ui.FlxBar;
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import haxe.Exception;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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#if cpp
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import sys.FileSystem;
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import sys.io.File;
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#end
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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@ -67,25 +69,7 @@ class Caching extends MusicBeatState
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kadeLogo.alpha = 0;
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PlayerSettings.init();
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#if windows
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DiscordClient.initialize();
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Application.current.onExit.add (function (exitCode) {
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DiscordClient.shutdown();
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});
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#end
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Highscore.load();
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FlxG.save.bind('funkin', 'ninjamuffin99');
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KadeEngineData.initSave();
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#if cpp
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if (FlxG.save.data.cacheImages)
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{
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trace("caching images...");
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@ -104,7 +88,7 @@ class Caching extends MusicBeatState
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{
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music.push(i);
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}
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#end
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toBeDone = Lambda.count(images) + Lambda.count(music);
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@ -118,6 +102,7 @@ class Caching extends MusicBeatState
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trace('starting caching..');
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#if cpp
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// update thread
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sys.thread.Thread.create(() -> {
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@ -139,6 +124,7 @@ class Caching extends MusicBeatState
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sys.thread.Thread.create(() -> {
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cache();
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});
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#end
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super.create();
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}
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@ -153,7 +139,6 @@ class Caching extends MusicBeatState
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function cache()
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{
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trace("LOADING: " + toBeDone + " OBJECTS.");
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for (i in images)
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@ -89,6 +89,24 @@ class Main extends Sprite
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toggleFPS(FlxG.save.data.fps);
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#end
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PlayerSettings.init();
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#if windows
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DiscordClient.initialize();
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Application.current.onExit.add (function (exitCode) {
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DiscordClient.shutdown();
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});
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#end
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Highscore.load();
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FlxG.save.bind('funkin', 'ninjamuffin99');
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KadeEngineData.initSave();
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}
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var game:FlxGame;
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@ -51,13 +51,17 @@ class MusicBeatState extends FlxUIState
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override function update(elapsed:Float)
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{
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//everyStep();
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var oldStep:Int = curStep;
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var nextStep:Int = updateCurStep();
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updateCurStep();
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if (nextStep > curStep && curStep >= 0)
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{
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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if (oldStep != curStep && curStep > 0)
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stepHit();
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}
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}
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if (FlxG.save.data.fpsRain && skippedFrames >= 6)
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{
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@ -78,13 +82,13 @@ class MusicBeatState extends FlxUIState
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private function updateBeat():Void
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{
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lastBeat = curStep;
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lastBeat = curBeat;
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curBeat = Math.floor(curStep / 4);
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}
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public static var currentColor = 0;
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private function updateCurStep():Void
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private function updateCurStep():Int
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{
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var lastChange:BPMChangeEvent = {
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stepTime: 0,
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@ -97,12 +101,11 @@ class MusicBeatState extends FlxUIState
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lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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return lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Void
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{
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if (curStep % 4 == 0)
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beatHit();
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}
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@ -24,19 +24,28 @@ class MusicBeatSubstate extends FlxSubState
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override function update(elapsed:Float)
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{
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//everyStep();
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var oldStep:Int = curStep;
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var nextStep = updateCurStep();
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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if (oldStep != curStep && curStep > 0)
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if (nextStep > curStep && curStep >= 0)
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{
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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stepHit();
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}
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}
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super.update(elapsed);
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}
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private function updateCurStep():Void
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private function updateBeat():Void
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{
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lastBeat = curBeat;
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curBeat = Math.floor(curStep / 4);
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}
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private function updateCurStep():Int
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{
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var lastChange:BPMChangeEvent = {
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stepTime: 0,
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@ -49,7 +58,7 @@ class MusicBeatSubstate extends FlxSubState
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lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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return lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Void
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@ -92,7 +92,8 @@ class Note extends FlxSprite
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//defaults if no noteStyle was found in chart
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var noteTypeCheck:String = 'normal';
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if (PlayState.curStage.startsWith('school'))
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noteTypeCheck = 'pixel';
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if (inCharter)
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{
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@ -997,6 +997,9 @@ class PlayState extends MusicBeatState
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playerStrums = new FlxTypedGroup<FlxSprite>();
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cpuStrums = new FlxTypedGroup<FlxSprite>();
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generateStaticArrows(0);
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generateStaticArrows(1);
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// startCountdown();
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if (SONG.song == null)
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@ -1308,8 +1311,9 @@ class PlayState extends MusicBeatState
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{
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inCutscene = false;
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generateStaticArrows(0);
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generateStaticArrows(1);
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appearStaticArrows();
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//generateStaticArrows(0);
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//generateStaticArrows(1);
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#if windows
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// pre lowercasing the song name (startCountdown)
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@ -1796,9 +1800,6 @@ class PlayState extends MusicBeatState
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{
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swagNote.x += FlxG.width / 2; // general offset
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}
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else
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{
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}
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}
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daBeats += 1;
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}
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@ -1901,10 +1902,11 @@ class PlayState extends MusicBeatState
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babyArrow.updateHitbox();
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babyArrow.scrollFactor.set();
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babyArrow.alpha = 0;
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if (!isStoryMode)
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{
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babyArrow.y -= 10;
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babyArrow.alpha = 0;
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//babyArrow.alpha = 0;
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FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
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}
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@ -1934,6 +1936,15 @@ class PlayState extends MusicBeatState
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}
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}
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private function appearStaticArrows():Void
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{
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strumLineNotes.forEach(function(babyArrow:FlxSprite)
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{
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if (isStoryMode)
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babyArrow.alpha = 1;
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});
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}
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function tweenCamIn():Void
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{
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FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
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@ -2800,7 +2811,11 @@ class PlayState extends MusicBeatState
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}
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if (daNote.isSustainNote)
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{
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daNote.x += daNote.width / 2 + 17;
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if (PlayState.curStage.startsWith('school'))
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daNote.x -= 8;
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}
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// trace(daNote.y);
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// WIP interpolation shit? Need to fix the pause issue
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