Merge pull request #1267 from cuckydev/master

Various fixes and improvements
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Kade M 2021-07-11 15:38:50 -07:00 committed by GitHub
commit 200f36995a
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6 changed files with 184 additions and 153 deletions

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@ -10,8 +10,10 @@ import flixel.ui.FlxBar;
import haxe.Exception;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
#if cpp
import sys.FileSystem;
import sys.io.File;
#end
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
@ -29,161 +31,144 @@ using StringTools;
class Caching extends MusicBeatState
{
var toBeDone = 0;
var done = 0;
var toBeDone = 0;
var done = 0;
var loaded = false;
var loaded = false;
var text:FlxText;
var kadeLogo:FlxSprite;
var text:FlxText;
var kadeLogo:FlxSprite;
public static var bitmapData:Map<String,FlxGraphic>;
public static var bitmapData:Map<String,FlxGraphic>;
var images = [];
var music = [];
var charts = [];
var images = [];
var music = [];
var charts = [];
override function create()
{
FlxG.mouse.visible = false;
FlxG.mouse.visible = false;
FlxG.worldBounds.set(0,0);
FlxG.worldBounds.set(0,0);
bitmapData = new Map<String,FlxGraphic>();
bitmapData = new Map<String,FlxGraphic>();
text = new FlxText(FlxG.width / 2, FlxG.height / 2 + 300,0,"Loading...");
text.size = 34;
text.alignment = FlxTextAlign.CENTER;
text.alpha = 0;
text = new FlxText(FlxG.width / 2, FlxG.height / 2 + 300,0,"Loading...");
text.size = 34;
text.alignment = FlxTextAlign.CENTER;
text.alpha = 0;
kadeLogo = new FlxSprite(FlxG.width / 2, FlxG.height / 2).loadGraphic(Paths.image('KadeEngineLogo'));
kadeLogo.x -= kadeLogo.width / 2;
kadeLogo.y -= kadeLogo.height / 2 + 100;
text.y -= kadeLogo.height / 2 - 125;
text.x -= 170;
kadeLogo.setGraphicSize(Std.int(kadeLogo.width * 0.6));
kadeLogo.antialiasing = true;
kadeLogo = new FlxSprite(FlxG.width / 2, FlxG.height / 2).loadGraphic(Paths.image('KadeEngineLogo'));
kadeLogo.x -= kadeLogo.width / 2;
kadeLogo.y -= kadeLogo.height / 2 + 100;
text.y -= kadeLogo.height / 2 - 125;
text.x -= 170;
kadeLogo.setGraphicSize(Std.int(kadeLogo.width * 0.6));
kadeLogo.antialiasing = true;
kadeLogo.alpha = 0;
kadeLogo.alpha = 0;
PlayerSettings.init();
#if cpp
if (FlxG.save.data.cacheImages)
{
trace("caching images...");
#if windows
DiscordClient.initialize();
for (i in FileSystem.readDirectory(FileSystem.absolutePath("assets/shared/images/characters")))
{
if (!i.endsWith(".png"))
continue;
images.push(i);
}
}
Application.current.onExit.add (function (exitCode) {
DiscordClient.shutdown();
});
trace("caching music...");
for (i in FileSystem.readDirectory(FileSystem.absolutePath("assets/songs")))
{
music.push(i);
}
#end
toBeDone = Lambda.count(images) + Lambda.count(music);
Highscore.load();
var bar = new FlxBar(10,FlxG.height - 50,FlxBarFillDirection.LEFT_TO_RIGHT,FlxG.width,40,null,"done",0,toBeDone);
bar.color = FlxColor.PURPLE;
FlxG.save.bind('funkin', 'ninjamuffin99');
add(bar);
KadeEngineData.initSave();
add(kadeLogo);
add(text);
trace('starting caching..');
#if cpp
// update thread
sys.thread.Thread.create(() -> {
while(!loaded)
{
if (toBeDone != 0 && done != toBeDone)
{
var alpha = HelperFunctions.truncateFloat(done / toBeDone * 100,2) / 100;
kadeLogo.alpha = alpha;
text.alpha = alpha;
text.text = "Loading... (" + done + "/" + toBeDone + ")";
}
}
});
// cache thread
sys.thread.Thread.create(() -> {
cache();
});
#end
super.create();
}
var calledDone = false;
override function update(elapsed)
{
super.update(elapsed);
}
if (FlxG.save.data.cacheImages)
{
trace("caching images...");
function cache()
{
trace("LOADING: " + toBeDone + " OBJECTS.");
for (i in FileSystem.readDirectory(FileSystem.absolutePath("assets/shared/images/characters")))
{
if (!i.endsWith(".png"))
continue;
images.push(i);
}
}
for (i in images)
{
var replaced = i.replace(".png","");
var data:BitmapData = BitmapData.fromFile("assets/shared/images/characters/" + i);
trace('id ' + replaced + ' file - assets/shared/images/characters/' + i + ' ${data.width}');
var graph = FlxGraphic.fromBitmapData(data);
graph.persist = true;
graph.destroyOnNoUse = false;
bitmapData.set(replaced,graph);
done++;
}
trace("caching music...");
for (i in FileSystem.readDirectory(FileSystem.absolutePath("assets/songs")))
{
music.push(i);
}
for (i in music)
{
FlxG.sound.cache(Paths.inst(i));
FlxG.sound.cache(Paths.voices(i));
trace("cached " + i);
done++;
}
toBeDone = Lambda.count(images) + Lambda.count(music);
trace("Finished caching...");
var bar = new FlxBar(10,FlxG.height - 50,FlxBarFillDirection.LEFT_TO_RIGHT,FlxG.width,40,null,"done",0,toBeDone);
bar.color = FlxColor.PURPLE;
loaded = true;
add(bar);
trace(Assets.cache.hasBitmapData('GF_assets'));
add(kadeLogo);
add(text);
trace('starting caching..');
// update thread
sys.thread.Thread.create(() -> {
while(!loaded)
{
if (toBeDone != 0 && done != toBeDone)
{
var alpha = HelperFunctions.truncateFloat(done / toBeDone * 100,2) / 100;
kadeLogo.alpha = alpha;
text.alpha = alpha;
text.text = "Loading... (" + done + "/" + toBeDone + ")";
}
}
});
// cache thread
sys.thread.Thread.create(() -> {
cache();
});
super.create();
}
var calledDone = false;
override function update(elapsed)
{
super.update(elapsed);
}
function cache()
{
trace("LOADING: " + toBeDone + " OBJECTS.");
for (i in images)
{
var replaced = i.replace(".png","");
var data:BitmapData = BitmapData.fromFile("assets/shared/images/characters/" + i);
trace('id ' + replaced + ' file - assets/shared/images/characters/' + i + ' ${data.width}');
var graph = FlxGraphic.fromBitmapData(data);
graph.persist = true;
graph.destroyOnNoUse = false;
bitmapData.set(replaced,graph);
done++;
}
for (i in music)
{
FlxG.sound.cache(Paths.inst(i));
FlxG.sound.cache(Paths.voices(i));
trace("cached " + i);
done++;
}
trace("Finished caching...");
loaded = true;
trace(Assets.cache.hasBitmapData('GF_assets'));
FlxG.switchState(new TitleState());
}
FlxG.switchState(new TitleState());
}
}

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@ -89,6 +89,24 @@ class Main extends Sprite
toggleFPS(FlxG.save.data.fps);
#end
PlayerSettings.init();
#if windows
DiscordClient.initialize();
Application.current.onExit.add (function (exitCode) {
DiscordClient.shutdown();
});
#end
Highscore.load();
FlxG.save.bind('funkin', 'ninjamuffin99');
KadeEngineData.initSave();
}
var game:FlxGame;

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@ -51,13 +51,17 @@ class MusicBeatState extends FlxUIState
override function update(elapsed:Float)
{
//everyStep();
var oldStep:Int = curStep;
var nextStep:Int = updateCurStep();
updateCurStep();
updateBeat();
if (oldStep != curStep && curStep > 0)
stepHit();
if (nextStep > curStep && curStep >= 0)
{
for (i in curStep...nextStep)
{
curStep++;
updateBeat();
stepHit();
}
}
if (FlxG.save.data.fpsRain && skippedFrames >= 6)
{
@ -78,13 +82,13 @@ class MusicBeatState extends FlxUIState
private function updateBeat():Void
{
lastBeat = curStep;
lastBeat = curBeat;
curBeat = Math.floor(curStep / 4);
}
public static var currentColor = 0;
private function updateCurStep():Void
private function updateCurStep():Int
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
@ -97,12 +101,11 @@ class MusicBeatState extends FlxUIState
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
return lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
if (curStep % 4 == 0)
beatHit();
}

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@ -24,19 +24,28 @@ class MusicBeatSubstate extends FlxSubState
override function update(elapsed:Float)
{
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep > 0)
stepHit();
var nextStep = updateCurStep();
if (nextStep > curStep && curStep >= 0)
{
for (i in curStep...nextStep)
{
curStep++;
updateBeat();
stepHit();
}
}
super.update(elapsed);
}
private function updateCurStep():Void
private function updateBeat():Void
{
lastBeat = curBeat;
curBeat = Math.floor(curStep / 4);
}
private function updateCurStep():Int
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
@ -49,7 +58,7 @@ class MusicBeatSubstate extends FlxSubState
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
return lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void

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@ -92,7 +92,8 @@ class Note extends FlxSprite
//defaults if no noteStyle was found in chart
var noteTypeCheck:String = 'normal';
if (PlayState.curStage.startsWith('school'))
noteTypeCheck = 'pixel';
if (inCharter)
{

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@ -997,6 +997,9 @@ class PlayState extends MusicBeatState
playerStrums = new FlxTypedGroup<FlxSprite>();
cpuStrums = new FlxTypedGroup<FlxSprite>();
generateStaticArrows(0);
generateStaticArrows(1);
// startCountdown();
if (SONG.song == null)
@ -1308,8 +1311,9 @@ class PlayState extends MusicBeatState
{
inCutscene = false;
generateStaticArrows(0);
generateStaticArrows(1);
appearStaticArrows();
//generateStaticArrows(0);
//generateStaticArrows(1);
#if windows
// pre lowercasing the song name (startCountdown)
@ -1796,9 +1800,6 @@ class PlayState extends MusicBeatState
{
swagNote.x += FlxG.width / 2; // general offset
}
else
{
}
}
daBeats += 1;
}
@ -1901,10 +1902,11 @@ class PlayState extends MusicBeatState
babyArrow.updateHitbox();
babyArrow.scrollFactor.set();
babyArrow.alpha = 0;
if (!isStoryMode)
{
babyArrow.y -= 10;
babyArrow.alpha = 0;
//babyArrow.alpha = 0;
FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
}
@ -1934,6 +1936,15 @@ class PlayState extends MusicBeatState
}
}
private function appearStaticArrows():Void
{
strumLineNotes.forEach(function(babyArrow:FlxSprite)
{
if (isStoryMode)
babyArrow.alpha = 1;
});
}
function tweenCamIn():Void
{
FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
@ -2800,7 +2811,11 @@ class PlayState extends MusicBeatState
}
if (daNote.isSustainNote)
{
daNote.x += daNote.width / 2 + 17;
if (PlayState.curStage.startsWith('school'))
daNote.x -= 8;
}
// trace(daNote.y);
// WIP interpolation shit? Need to fix the pause issue