From 38f5609f269e1384015aae819cfdf18ef91ff902 Mon Sep 17 00:00:00 2001 From: Prokube <68293280+prokube@users.noreply.github.com> Date: Mon, 26 Jul 2021 08:15:59 -0700 Subject: [PATCH 1/3] STOP MERGING INTO STABLE I'M TIRED OF SEEING IT! My friends on GITHUB merge to stable, on DISCORD it's FUCKIN STABLE, I was in a Kade Engine repo, right? and ALLL the PRs were merging into stable --- CONTRIBUTING.md | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 CONTRIBUTING.md diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..6e60087 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,10 @@ +# More Information on Contributing to Kade Engine + +## Branches +`stable` is the repository's main branch, so people can clone a stable Kade Engine to work on their mods. However, this means that Pull Requests will default to merge into +`stable` instead of `master`. + +### If your pull request changes the engine, it merges into MASTER. +### If your pull request changes the website, it merges into STABLE. + +This really took this long to document. Why? From f5442f6a7864fedd1544be9e65f0f4a3ac5a6f99 Mon Sep 17 00:00:00 2001 From: Prokube <68293280+prokube@users.noreply.github.com> Date: Mon, 26 Jul 2021 16:38:29 -0700 Subject: [PATCH 2/3] pon pon dan dan humorous --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index deaf970..2c16d9a 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,9 @@ ![GitHub commits since latest release (by date)](https://img.shields.io/github/commits-since/KadeDev/Kade-Engine/latest) ![GitHub repo size](https://img.shields.io/github/repo-size/KadeDev/Kade-Engine) ![Lines of code](https://img.shields.io/tokei/lines/github/KadeDev/Kade-Engine) ![Supported platforms](https://img.shields.io/badge/supported%20platforms-windows%2C%20macOS%2C%20linux%2C%20html5-blue) ![GitHub all releases](https://img.shields.io/github/downloads/KadeDev/Kade-Engine/total) ![GitHub](https://img.shields.io/github/license/KadeDev/Kade-Engine) ![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/KadeDev/Kade-Engine?include_prereleases&label=latest%20version) # Friday Night Funkin': Kade Engine + +### If you want to contribute to Kade Engine, read [this](https://github.com/KadeDev/Kade-Engine/blob/stable/CONTRIBUTING.md) first. + ## Friday Night Funkin' **Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop". @@ -71,6 +74,7 @@ This game was made with love to Newgrounds and its community. Extra love to Tom - [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors) + ### Shoutouts - [GWebDev](https://github.com/GrowtopiaFli) - Video Code - [Rozebud](https://github.com/ThatRozebudDude) - Ideas (that I stole) From f7d8acc12f9e5aa9f96f3239a06a436d81e5f0c4 Mon Sep 17 00:00:00 2001 From: Gede Hari Date: Thu, 29 Jul 2021 20:55:49 +0800 Subject: [PATCH 3/3] Allows offsets to be loaded outside "shared" library Since we can load in characters other than the shared libary, why not the offsets too? --- source/Character.hx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/Character.hx b/source/Character.hx index 2f15c00..0365adc 100644 --- a/source/Character.hx +++ b/source/Character.hx @@ -408,9 +408,9 @@ class Character extends FlxSprite } } - public function loadOffsetFile(character:String) + public function loadOffsetFile(character:String, library:String = 'shared') { - var offset:Array = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets", 'shared')); + var offset:Array = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets", library)); for (i in 0...offset.length) {