Gitaroo easter egg

This commit is contained in:
Cameron Taylor
2021-02-14 19:03:02 -05:00
parent 6661a26734
commit 23ecbe3e2e
9 changed files with 136 additions and 7 deletions

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@ -13,4 +13,5 @@ gf-christmas
monster
bf-pixel
senpai
senpai-angry
spirit

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@ -38,4 +38,3 @@ yooooooooooo--yooooooooo
pico funny--pico funny
updates each friday--on time every time
shoutouts to mason--for da homies
references are an homage--but stealing is a crime

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="bfLol.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="funnyThing instance 10000" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10001" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10002" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10003" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10004" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10005" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10006" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10007" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10008" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10009" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10010" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
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<SubTexture name="funnyThing instance 10018" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
<SubTexture name="funnyThing instance 10019" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
</TextureAtlas>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="pauseUI.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="bluecancel instance 10000" x="0" y="0" width="977" height="200"/>
<SubTexture name="bluereplay instance 10000" x="261" y="409" width="256" height="200"/>
<SubTexture name="cancelyellow instance 10000" x="0" y="205" width="977" height="199"/>
<SubTexture name="yellowreplay instance 10000" x="0" y="409" width="256" height="200"/>
</TextureAtlas>

88
source/GitarooPause.hx Normal file
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@ -0,0 +1,88 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class GitarooPause extends MusicBeatState
{
var replayButton:FlxSprite;
var cancelButton:FlxSprite;
var replaySelect:Bool = false;
public function new():Void
{
super();
}
override function create()
{
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
var bg:FlxSprite = new FlxSprite().loadGraphic('assets/images/pauseAlt/pauseBG.png');
add(bg);
var bf:FlxSprite = new FlxSprite(0, 30);
bf.frames = FlxAtlasFrames.fromSparrow('assets/images/pauseAlt/bfLol.png', 'assets/images/pauseAlt/bfLol.xml');
bf.animation.addByPrefix('lol', "funnyThing", 13);
bf.animation.play('lol');
add(bf);
bf.screenCenter(X);
replayButton = new FlxSprite(FlxG.width * 0.28, FlxG.height * 0.7);
replayButton.frames = FlxAtlasFrames.fromSparrow('assets/images/pauseAlt/pauseUI.png', 'assets/images/pauseAlt/pauseUI.xml');
replayButton.animation.addByPrefix('selected', 'bluereplay', 0, false);
replayButton.animation.appendByPrefix('selected', 'yellowreplay');
replayButton.animation.play('selected');
add(replayButton);
cancelButton = new FlxSprite(FlxG.width * 0.58, replayButton.y);
cancelButton.frames = FlxAtlasFrames.fromSparrow('assets/images/pauseAlt/pauseUI.png', 'assets/images/pauseAlt/pauseUI.xml');
cancelButton.animation.addByPrefix('selected', 'bluecancel', 0, false);
cancelButton.animation.appendByPrefix('selected', 'cancelyellow');
cancelButton.animation.play('selected');
add(cancelButton);
changeThing();
super.create();
}
override function update(elapsed:Float)
{
if (controls.LEFT_P || controls.RIGHT_P)
changeThing();
if (controls.ACCEPT)
{
if (replaySelect)
{
FlxG.switchState(new PlayState());
}
else
{
FlxG.switchState(new MainMenuState());
}
}
super.update(elapsed);
}
function changeThing():Void
{
replaySelect = !replaySelect;
if (replaySelect)
{
cancelButton.animation.curAnim.curFrame = 0;
replayButton.animation.curAnim.curFrame = 1;
}
else
{
cancelButton.animation.curAnim.curFrame = 1;
replayButton.animation.curAnim.curFrame = 0;
}
}
}

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@ -1470,6 +1470,13 @@ class PlayState extends MusicBeatState
vocals.stop();
FlxG.sound.music.stop();
// 1 / 1000 chance for Gitaroo Man easter egg
if (FlxG.random.bool(0.1))
{
// gitaroo man easter egg
FlxG.switchState(new GitarooPause());
}
else
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
@ -1505,11 +1512,11 @@ class PlayState extends MusicBeatState
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
// i am so fucking sorry for this if condition
if (daNote.isSustainNote && daNote.y + daNote.offset.y <= strumLine.y + Note.swagWidth/2
&& (!daNote.mustPress || (daNote.wasGoodHit ||
(daNote.prevNote.wasGoodHit && !daNote.canBeHit))))
if (daNote.isSustainNote
&& daNote.y + daNote.offset.y <= strumLine.y + Note.swagWidth / 2
&& (!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit))))
{
var swagRect = new FlxRect(0, strumLine.y + Note.swagWidth/2 - daNote.y, daNote.width * 2, daNote.height * 2);
var swagRect = new FlxRect(0, strumLine.y + Note.swagWidth / 2 - daNote.y, daNote.width * 2, daNote.height * 2);
swagRect.y /= daNote.scale.y;
swagRect.height -= swagRect.y;