diff --git a/BUILDING.md b/BUILDING.md index 6b4c446..a4c6814 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -1,6 +1,6 @@ # Building Friday Night Funkin': Kade Engine -**Please note**: these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading. +**Please note** that these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading. **Also note**: you should be familiar with the commandline. If not, read this [quick guide by ninjamuffin](https://ninjamuffin99.newgrounds.com/news/post/1090480). diff --git a/KadeEngineWitBackground.png b/KadeEngineWithBackground.png similarity index 100% rename from KadeEngineWitBackground.png rename to KadeEngineWithBackground.png diff --git a/ModCharts.md b/ModCharts.md index c0cb350..efd8bf6 100644 --- a/ModCharts.md +++ b/ModCharts.md @@ -1,6 +1,6 @@ # Kade Engine Lua Mod Chart Documentation -In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime. +In the 1.4.2 release of Kade Engine, we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values. This is achieved by using the Lua Scripting language to create script files that run during runtime. All files **are located in** `assets/data/song/` @@ -197,7 +197,7 @@ Set's the current camera's zoom Set's the hud's zoom -### Actor's +### Actors ##### getRenderedNotes()