move files to libraries
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@ -1,6 +1,7 @@
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package;
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import openfl.utils.Assets as OpenFlAssets;
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import openfl.utils.AssetType;
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import flixel.FlxG;
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import flixel.graphics.frames.FlxAtlasFrames;
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@ -11,33 +12,55 @@ class Paths
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static var currentLevel:String;
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static public function file(file:String)
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static public function setCurrentLevel(name:String)
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{
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var path = 'assets/$file';
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if (currentLevel != null && OpenFlAssets.exists('$currentLevel:$path'))
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return '$currentLevel:$path';
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currentLevel = name.toLowerCase();
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}
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static function getPath(file:String, type:AssetType)
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{
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if (currentLevel != null)
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{
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var levelPath = getLibraryPath(currentLevel, file);
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if (OpenFlAssets.exists(levelPath, type))
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return levelPath;
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levelPath = getLibraryPath("shared", file);
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if (OpenFlAssets.exists(levelPath, type))
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return levelPath;
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}
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return path;
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return 'assets/$file';
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}
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inline static function getLibraryPath(library:String, file:String)
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{
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return '$library:assets/$library/$file';
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}
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inline static public function file(file:String, type:AssetType = TEXT)
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{
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return getPath(file, type);
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}
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inline static public function sound(key:String)
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{
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return file('sounds/$key.$SOUND_EXT');
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return getPath('sounds/$key.$SOUND_EXT', SOUND);
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}
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inline static public function soundRandom(key:String, min:Int, max:Int)
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{
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return file('sounds/$key${FlxG.random.int(min, max)}.$SOUND_EXT');
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return getPath('sounds/$key${FlxG.random.int(min, max)}.$SOUND_EXT', SOUND);
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}
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inline static public function music(key:String)
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{
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return file('music/$key.$SOUND_EXT');
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return getPath('music/$key.$SOUND_EXT', MUSIC);
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}
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inline static public function image(key:String)
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{
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return file('images/$key.png');
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return getPath('images/$key.png', IMAGE);
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}
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inline static public function getSparrowAtlas(key:String)
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@ -139,6 +139,7 @@ class PlayState extends MusicBeatState
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if (SONG == null)
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SONG = Song.loadFromJson('tutorial');
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Paths.setCurrentLevel(SONG.song);
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Conductor.changeBPM(SONG.bpm);
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@ -968,7 +969,7 @@ class PlayState extends MusicBeatState
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lastReportedPlayheadPosition = 0;
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if (!paused)
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FlxG.sound.playMusic(Paths.music(SONG.song + "_Inst"), 1, false);
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FlxG.sound.playMusic(Paths.music("Inst"), 1, false);
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FlxG.sound.music.onComplete = endSong;
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vocals.play();
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}
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@ -985,7 +986,7 @@ class PlayState extends MusicBeatState
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curSong = songData.song;
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if (SONG.needsVoices)
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vocals = new FlxSound().loadEmbedded(Paths.music(curSong + "_Voices"));
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vocals = new FlxSound().loadEmbedded(Paths.music("Voices"));
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else
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vocals = new FlxSound();
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