optimization for claps as well

This commit is contained in:
KadeDeveloper 2021-08-13 15:01:03 -07:00
parent 94b6cba78d
commit 2b13c590fe

View File

@ -2132,14 +2132,14 @@ class ChartingState extends MusicBeatState
if (playClaps)
{
curRenderedNotes.forEach(function(note:Note)
for(note in shownNotes)
{
if (note.strumTime <= Conductor.songPosition && !claps.contains(note))
{
claps.push(note);
FlxG.sound.play(Paths.sound('SNAP'));
}
});
}
}
/*curRenderedNotes.forEach(function(note:Note) {
if (strumLine.overlaps(note) && strumLine.y == note.y) // yandere dev type shit