BPM BULLSHIT
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@ -85,6 +85,21 @@ class Character extends FlxSprite
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addOffset("singDOWN", -50, -130);
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playAnim('danceRight');
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case 'monster':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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animation.addByPrefix('singDOWN', 'monster down', 24, false);
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animation.addByPrefix('singLEFT', 'Monster left note', 24, false);
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animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false);
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addOffset('idle');
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addOffset("singUP", -20, 50);
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addOffset("singRIGHT", -51);
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addOffset("singLEFT", -30);
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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}
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}
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@ -113,6 +128,8 @@ class Character extends FlxSprite
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playAnim('danceLeft');
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case 'dad':
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playAnim('idle');
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case 'monster':
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playAnim('idle');
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}
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}
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