Added setActorScaleXY, setActorFlipX and setActorFlipY
Also removed the non-existent setActorScaleX and setActorScaleY
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@ -381,13 +381,17 @@ Set's the angle for the sprite id
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Set's the scale for the sprite id
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Set's the scale for the sprite id
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##### setActorScaleX(float x, string/int id) **Currently broken**
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##### setActorScaleXY(float scaleX, float scaleY, string/int id)
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Set's the scale x for the sprite id
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Set's the x and y scale for the sprite id
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##### setActorScaleY(float y, string/int id) **Currently broken**
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##### setActorFlipX(bool flip, string/int id)
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Set's the scale y for the sprite id
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Set's the x flip for the sprite id
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##### setActorFlipY(bool flip, string/int id)
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Set's the y flip for the sprite id
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##### getActorWidth(string/int id)
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##### getActorWidth(string/int id)
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