final fix for spooky bois
This commit is contained in:
parent
92af60e885
commit
32040d5007
@ -4469,20 +4469,8 @@ class PlayState extends MusicBeatState
|
|||||||
//SPOOKY BOIS AND GF FIX
|
//SPOOKY BOIS AND GF FIX
|
||||||
switch (dad.curCharacter) {
|
switch (dad.curCharacter) {
|
||||||
case 'spooky':
|
case 'spooky':
|
||||||
var commandToDance = false;
|
if (curBeat % 128 == 0) //lol it works
|
||||||
var commandCompleted = false;
|
|
||||||
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection)
|
|
||||||
{
|
|
||||||
commandToDance = true;
|
|
||||||
commandCompleted = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (commandToDance && !commandCompleted)
|
|
||||||
{
|
|
||||||
dad.dance();
|
dad.dance();
|
||||||
commandToDance = false;
|
|
||||||
commandCompleted = true;
|
|
||||||
}
|
|
||||||
case 'gf':
|
case 'gf':
|
||||||
{
|
{
|
||||||
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection)
|
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user