diff --git a/art/build-Itch-WINDOWS-CLEAN.bat b/art/build-Itch-WINDOWS-CLEAN.bat new file mode 100644 index 0000000..6598bef --- /dev/null +++ b/art/build-Itch-WINDOWS-CLEAN.bat @@ -0,0 +1,15 @@ +@echo off +color 0a +cd .. +@echo on +echo BUILDING GAME +lime build windows -final -clean +echo UPLOADING 64 BIT VERSION TO ITCH +butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit +lime build windows -final -32 +echo UPLOADING 32 BIT VERSION TO ITCH +butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit +butler status ninja-muffin24/funkin:windows-32bit +butler status ninja-muffin24/funkin:windows-64bit +echo ITCH SHIT UPDATED LMAOOOOO +pause \ No newline at end of file diff --git a/assets/images/zzzzzzzz.png b/assets/images/zzzzzzzz.png new file mode 100644 index 0000000..1659df1 Binary files /dev/null and b/assets/images/zzzzzzzz.png differ diff --git a/source/PlayState.hx b/source/PlayState.hx index 4089482..5541e57 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -135,7 +135,7 @@ class PlayState extends MusicBeatState if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south') { - curState = "spooky"; + curStage = "spooky"; halloweenLevel = true; var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);