Improve sus clipping and turn off dad and pico idle loops
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@ -103,11 +103,11 @@ class Character extends FlxSprite
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// DAD ANIMATION LOADING CODE
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tex = Paths.getSparrowAtlas('DADDY_DEAREST','shared',true);
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
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animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
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animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
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animation.addByPrefix('idle', 'Dad idle dance', 24, false);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24, false);
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animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24, false);
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animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24, false);
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animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24, false);
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loadOffsetFile(curCharacter);
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@ -181,7 +181,7 @@ class Character extends FlxSprite
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case 'pico':
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tex = Paths.getSparrowAtlas('Pico_FNF_assetss','shared',true);
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frames = tex;
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('idle', "Pico Idle Dance", 24, false);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
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if (isPlayer)
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