Improve sus clipping and turn off dad and pico idle loops
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@ -2968,7 +2968,7 @@ class PlayState extends MusicBeatState
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// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
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if (!PlayStateChangeables.botPlay)
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{
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
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&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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@ -3009,7 +3009,7 @@ class PlayState extends MusicBeatState
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if (!PlayStateChangeables.botPlay)
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{
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
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&& daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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