Improve sus clipping and turn off dad and pico idle loops

This commit is contained in:
CuckyDev
2021-08-02 23:28:49 -04:00
parent 7f5d4ac35f
commit 3765191d99
2 changed files with 8 additions and 8 deletions

View File

@ -2968,7 +2968,7 @@ class PlayState extends MusicBeatState
// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
if (!PlayStateChangeables.botPlay)
{
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline
@ -3009,7 +3009,7 @@ class PlayState extends MusicBeatState
if (!PlayStateChangeables.botPlay)
{
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
&& daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline