gaming swag epic + im dumb
gaming swag epic + im dumb
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commit
3992edef79
@ -63,6 +63,9 @@ class KadeEngineData
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if (FlxG.save.data.ghost == null)
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if (FlxG.save.data.ghost == null)
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FlxG.save.data.ghost = true;
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FlxG.save.data.ghost = true;
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if (FlxG.save.data.distractions == null)
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FlxG.save.data.distractions = true;
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Conductor.recalculateTimings();
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Conductor.recalculateTimings();
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Main.watermarks = FlxG.save.data.watermark;
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Main.watermarks = FlxG.save.data.watermark;
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@ -1,6 +1,6 @@
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package;
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package;
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#if cpp
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#if windows
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import llua.Lua;
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import llua.Lua;
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#end
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#end
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import Controls.Control;
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import Controls.Control;
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@ -182,7 +182,7 @@ class PauseSubState extends MusicBeatSubstate
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FlxG.resetState();
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FlxG.resetState();
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case "Exit to menu":
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case "Exit to menu":
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PlayState.loadRep = false;
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PlayState.loadRep = false;
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#if cpp
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#if windows
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if (PlayState.lua != null)
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if (PlayState.lua != null)
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{
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{
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Lua.close(PlayState.lua);
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Lua.close(PlayState.lua);
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@ -435,7 +435,7 @@ class PlayState extends MusicBeatState
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repPresses = 0;
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repPresses = 0;
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repReleases = 0;
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repReleases = 0;
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#if sys
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#if windows
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executeModchart = FileSystem.exists(Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart"));
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executeModchart = FileSystem.exists(Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart"));
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#end
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#end
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#if !cpp
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#if !cpp
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