fix some sprite issues

This commit is contained in:
Kade M 2021-06-05 11:15:21 -07:00
parent ca4c620a6d
commit 3bd5a2d312
3 changed files with 5 additions and 5 deletions

View File

@ -9,7 +9,7 @@ class BackgroundDancer extends FlxSprite
{
super(x, y);
frames = Paths.getSparrowAtlas("limo/limoDancer");
frames = Paths.getSparrowAtlas("limo/limoDancer",'week4');
animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.play('danceLeft');

View File

@ -10,7 +10,7 @@ class BackgroundGirls extends FlxSprite
super(x, y);
// BG fangirls dissuaded
frames = Paths.getSparrowAtlas('weeb/bgFreaks');
frames = Paths.getSparrowAtlas('weeb/bgFreaks','week6');
animation.addByIndices('danceLeft', 'BG girls group', CoolUtil.numberArray(14), "", 24, false);
animation.addByIndices('danceRight', 'BG girls group', CoolUtil.numberArray(30, 15), "", 24, false);

View File

@ -3255,9 +3255,9 @@ class PlayState extends MusicBeatState
function trainStart():Void
{
if(FlxG.save.data.distractions){
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
}
}