#if windows

This commit is contained in:
KadeDev 2021-04-30 10:21:15 -07:00
parent bac824bf13
commit 3eb9fc56ee

View File

@ -1,7 +1,7 @@
// this file is for modchart things, this is to declutter playstate.hx // this file is for modchart things, this is to declutter playstate.hx
// Lua // Lua
#if windows
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
import flixel.util.FlxColor; import flixel.util.FlxColor;
@ -9,21 +9,17 @@ import openfl.geom.Matrix;
import openfl.display.BitmapData; import openfl.display.BitmapData;
import lime.app.Application; import lime.app.Application;
import flixel.FlxSprite; import flixel.FlxSprite;
#if windows
import llua.Convert; import llua.Convert;
import llua.Lua; import llua.Lua;
import llua.State; import llua.State;
import llua.LuaL; import llua.LuaL;
#end
import flixel.FlxBasic; import flixel.FlxBasic;
import flixel.FlxCamera; import flixel.FlxCamera;
import flixel.FlxG; import flixel.FlxG;
class ModchartState class ModchartState
{ {
#if windows
public static var lua:State = null; public static var lua:State = null;
@ -230,7 +226,6 @@ class ModchartState
#end #end
return toBeCalled; return toBeCalled;
} }
#end
public function die() public function die()
{ {
@ -605,4 +600,5 @@ class ModchartState
{ {
return new ModchartState(); return new ModchartState();
} }
} }
#end