save data bullshit
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@ -15,18 +15,16 @@ class MusicBeatState extends FlxTransitionableState
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super.create();
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}
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private function everyBeat():Void
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override function update(elapsed:Float)
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastBeat + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet)
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{
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beatHit();
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}
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}
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everyStep();
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super.update(elapsed);
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}
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/**
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* CHECKS EVERY FRAME
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*/
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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@ -43,6 +41,9 @@ class MusicBeatState extends FlxTransitionableState
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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if (totalSteps % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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