Fix offsets(hold ones are still buggy tho)
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f35bce9dbc
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@ -3096,7 +3096,7 @@ class PlayState extends MusicBeatState
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{
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{
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spr.animation.play('confirm', true);
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spr.animation.play('confirm', true);
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}
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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if (spr.animation.curAnim.name == 'confirm' && SONG.noteStyle != 'pixel')
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{
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{
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spr.centerOffsets();
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.x -= 13;
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@ -3131,7 +3131,7 @@ class PlayState extends MusicBeatState
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{
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{
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spr.animation.play('confirm', true);
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spr.animation.play('confirm', true);
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}
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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if (spr.animation.curAnim.name == 'confirm' && SONG.noteStyle != 'pixel')
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{
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{
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spr.centerOffsets();
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.x -= 13;
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@ -4029,7 +4029,7 @@ class PlayState extends MusicBeatState
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{
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{
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spr.animation.play('confirm', true);
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spr.animation.play('confirm', true);
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}
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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if (spr.animation.curAnim.name == 'confirm' && SONG.noteStyle != 'pixel')
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{
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{
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spr.centerOffsets();
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.x -= 13;
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@ -4058,7 +4058,7 @@ class PlayState extends MusicBeatState
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if (!keys[spr.ID])
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if (!keys[spr.ID])
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spr.animation.play('static', false);
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spr.animation.play('static', false);
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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if (spr.animation.curAnim.name == 'confirm' && SONG.noteStyle != 'pixel')
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{
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{
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spr.centerOffsets();
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.x -= 13;
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