Merge pull request #160 from CyndaquilDAC/story-menu-gf-tutorial-fix-shit
gf aint flipped on tutorial's story mode select anymore and now she stays where she should
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commit
4579305755
@ -90,29 +90,13 @@ class ChartingState extends MusicBeatState
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override function create()
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{
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if (PlayState.SONG != null)
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_song = PlayState.SONG;
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else
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{
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_song = {
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song: 'Test',
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notes: [],
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bpm: 150,
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needsVoices: true,
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player1: 'bf',
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player2: 'dad',
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speed: 1,
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validScore: false
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};
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}
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curSection = lastSection;
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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add(gridBG);
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leftIcon = new HealthIcon(PlayState.SONG.player1);
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rightIcon = new HealthIcon(PlayState.SONG.player2);
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leftIcon = new HealthIcon('bf');
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rightIcon = new HealthIcon('dad');
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leftIcon.scrollFactor.set(1, 1);
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rightIcon.scrollFactor.set(1, 1);
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@ -131,6 +115,22 @@ class ChartingState extends MusicBeatState
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curRenderedNotes = new FlxTypedGroup<Note>();
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curRenderedSustains = new FlxTypedGroup<FlxSprite>();
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if (PlayState.SONG != null)
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_song = PlayState.SONG;
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else
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{
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_song = {
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song: 'Test',
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notes: [],
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bpm: 150,
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needsVoices: true,
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player1: 'bf',
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player2: 'dad',
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speed: 1,
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validScore: false
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};
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}
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FlxG.mouse.visible = true;
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FlxG.save.bind('funkin', 'ninjamuffin99');
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@ -37,7 +37,7 @@ class StoryMenuState extends MusicBeatState
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public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true];
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var weekCharacters:Array<Dynamic> = [
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['gf', 'bf', ''],
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['', 'bf', 'gf'],
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['dad', 'bf', 'gf'],
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['spooky', 'bf', 'gf'],
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['pico', 'bf', 'gf'],
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@ -47,13 +47,13 @@ class StoryMenuState extends MusicBeatState
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];
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var weekNames:Array<String> = [
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"",
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"How to Funk",
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"Daddy Dearest",
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"Spooky Month",
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"PICO",
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"MOMMY MUST MURDER",
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"RED SNOW",
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"hating simulator ft. moawling"
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"Hating Simulator ft. Moawling"
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];
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var txtWeekTitle:FlxText;
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