Merge pull request #150 from daniel11420/pull-request
Build with AppVeyor CI & fix Linux builds not succeeding
This commit is contained in:
commit
45b8770b4f
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,3 +1,2 @@
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export/
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.vscode/
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APIStuff.hx
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@ -116,7 +116,7 @@
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<haxelib name="newgrounds"/>
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<haxelib name="discord_rpc" if="desktop"/>
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<haxelib name="discord_rpc" if="windows"/>
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<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
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<!-- <haxelib name="markdown" /> -->
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@ -15,12 +15,21 @@
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This is the repository for Friday Night Funkin' Kade Engine, a game originally made for Ludum Dare 47 "Stuck In a Loop". And a completely reworked engine.
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### Links to the original game
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Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
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Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
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Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
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### Links to Kade Engine
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Mod Page: https://gamebanana.com/gamefiles/16761
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Latest GitHub release: https://github.com/KadeDev/Kade-Engine/releases/latest
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AppVeyor CI (Automatic builds of the latest commit):
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- Windows: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-windows) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-windows/build/artifacts)
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- Linux: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-linux) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)
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## What is Kade Engine?
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Kade Engine is an engine rework of the OG games engine. Simply put, we give you some great new features while also giving you the latest GitHub features.
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42
appveyor-linux.yml
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42
appveyor-linux.yml
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version: '{build}'
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image: Ubuntu2004
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environment:
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global:
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HAXELIB_ROOT: /home/appveyor/haxelib
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HAXE_INSTALLDIR: /home/appveyor/haxe
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install:
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- cd /home/appveyor
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- sudo add-apt-repository ppa:haxe/releases -y
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- sudo apt update
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- sudo apt install neko tar -y
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- wget https://github.com/HaxeFoundation/haxe/releases/download/4.1.5/haxe-4.1.5-linux64.tar.gz
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- mkdir $HAXE_INSTALLDIR
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- tar -xf haxe-4.1.5-linux64.tar.gz -C $HAXE_INSTALLDIR
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- export PATH=$PATH:$HAXE_INSTALLDIR/haxe_20201231082044_5e33a78aa
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- mkdir $HAXELIB_ROOT && haxelib setup $HAXELIB_ROOT
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- haxelib install lime 7.9.0
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- haxelib install openfl
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- haxelib install flixel
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- haxelib run lime setup flixel
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- haxelib run lime setup
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- haxelib install flixel-tools
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- haxelib install flixel-addons
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- haxelib install flixel-ui
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- haxelib install hscript
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- haxelib install newgrounds
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- haxelib git faxe https://github.com/uhrobots/faxe
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- haxelib git polymod https://github.com/larsiusprime/polymod.git
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- haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
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- haxelib list
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- cd /home/appveyor/projects/kade-engine-linux
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build_script:
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- haxelib run lime build linux
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after_build:
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- tar -cvf funkin-ke.tar -C /home/appveyor/projects/kade-engine-linux/export/release/linux/bin .
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artifacts:
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- path: funkin-ke.tar
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name: Linux build
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45
appveyor-windows.yml
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appveyor-windows.yml
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# Taken from https://github.com/andyli/HaxeCI/blob/master/appveyor.yml
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version: "{build}"
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environment:
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global:
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HAXELIB_ROOT: C:\projects\haxelib
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install:
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# http://help.appveyor.com/discussions/problems/5616-not-able-to-build-due-to-problem-in-chocolateyinstallps1
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- ps: Set-Service wuauserv -StartupType Manual
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# Install the neko chocolatey package (https://chocolatey.org/packages/neko)
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- cinst neko --version 2.3.0 -y
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# Install the haxe chocolatey package (https://chocolatey.org/packages/haxe)
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- cinst haxe --version 4.1.5 -y
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- RefreshEnv
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# Setup haxelib
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- mkdir "%HAXELIB_ROOT%"
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- haxelib setup "%HAXELIB_ROOT%"
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# Install project dependencies
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- haxelib install lime 7.9.0
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- haxelib install openfl
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- haxelib install flixel
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- haxelib run lime setup flixel
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- haxelib run lime setup
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- haxelib install flixel-tools
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# haxelib run flixel-tools setup -y # Can't do this since it asks [y/n] even with -y argument! Stupid
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- haxelib install flixel-addons
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- haxelib install flixel-ui
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- haxelib install hscript
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- haxelib install newgrounds
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- haxelib install flixel-addons
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- haxelib git faxe https://github.com/uhrobots/faxe
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- haxelib git polymod https://github.com/larsiusprime/polymod.git
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- haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
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- haxelib list
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# No tests idk lol
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build_script:
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- haxelib run lime build windows
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# haxelib run lime build linux
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artifacts:
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- path: export/release/windows/bin
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name: Windows release
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type: zip
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7
source/APIStuff.hx
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7
source/APIStuff.hx
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package;
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class APIStuff
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{
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public static var API:String = "";
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public static var EncKey:String = "";
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}
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package;
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#if windows
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import Sys.sleep;
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import discord_rpc.DiscordRpc;
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@ -85,3 +86,4 @@ class DiscordClient
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//trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
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}
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}
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#end
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@ -11,7 +11,7 @@ import flixel.util.FlxColor;
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import lime.utils.Assets;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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#end
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@ -53,7 +53,7 @@ class FreeplayState extends MusicBeatState
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}
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*/
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#if desktop
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#if windows
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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@ -2,7 +2,7 @@ import flixel.math.FlxMath;
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import flixel.FlxCamera;
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import flixel.math.FlxPoint;
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import flixel.FlxObject;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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import sys.thread.Thread;
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#end
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@ -33,7 +33,7 @@ class GameplayCustomizeState extends MusicBeatState
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private var camHUD:FlxCamera;
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public override function create() {
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#if desktop
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#if windows
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// Updating Discord Rich Presence
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DiscordClient.changePresence("Customizing Gameplay", null);
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#end
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@ -14,7 +14,7 @@ import flixel.util.FlxColor;
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import io.newgrounds.NG;
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import lime.app.Application;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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#end
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@ -46,7 +46,7 @@ class MainMenuState extends MusicBeatState
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override function create()
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{
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#if desktop
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#if windows
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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package;
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#if windows
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import Discord.DiscordClient;
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#end
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import openfl.Lib;
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import openfl.display.StageQuality;
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import openfl.filters.ShaderFilter;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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#end
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@ -72,7 +72,7 @@ class PlayState extends MusicBeatState
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var songLength:Float = 0;
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#if desktop
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#if windows
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// Discord RPC variables
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var storyDifficultyText:String = "";
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var iconRPC:String = "";
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@ -197,7 +197,7 @@ class PlayState extends MusicBeatState
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repPresses = 0;
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repReleases = 0;
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#if desktop
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#if windows
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// Making difficulty text for Discord Rich Presence.
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switch (storyDifficulty)
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{
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@ -1192,7 +1192,7 @@ class PlayState extends MusicBeatState
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default: allowedToHeadbang = false;
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}
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#if desktop
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#if windows
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// Updating Discord Rich Presence (with Time Left)
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DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
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#end
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@ -1421,7 +1421,7 @@ class PlayState extends MusicBeatState
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vocals.pause();
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}
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#if desktop
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#if windows
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DiscordClient.changePresence("PAUSED on " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "Acc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
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#end
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if (!startTimer.finished)
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@ -1444,7 +1444,7 @@ class PlayState extends MusicBeatState
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startTimer.active = true;
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paused = false;
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#if desktop
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#if windows
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if (startTimer.finished)
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{
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DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses, iconRPC, true, songLength - Conductor.songPosition);
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@ -1469,7 +1469,7 @@ class PlayState extends MusicBeatState
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vocals.time = Conductor.songPosition;
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vocals.play();
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#if desktop
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#if windows
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DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
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#end
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}
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@ -1655,7 +1655,7 @@ class PlayState extends MusicBeatState
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if (FlxG.keys.justPressed.SEVEN)
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{
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#if desktop
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#if windows
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DiscordClient.changePresence("Chart Editor", null, null, true);
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#end
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FlxG.switchState(new ChartingState());
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@ -1940,7 +1940,7 @@ class PlayState extends MusicBeatState
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if desktop
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#if windows
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(),"\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
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#end
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@ -3111,7 +3111,7 @@ class PlayState extends MusicBeatState
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// yes this updates every step.
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// yes this is bad
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// but i'm doing it to update misses and accuracy
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#if desktop
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#if windows
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// Song duration in a float, useful for the time left feature
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songLength = FlxG.sound.music.length;
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import flixel.util.FlxTimer;
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import lime.net.curl.CURLCode;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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#end
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@ -74,7 +74,7 @@ class StoryMenuState extends MusicBeatState
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override function create()
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{
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#if desktop
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#if windows
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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import lime.app.Application;
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import openfl.Assets;
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#if desktop
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#if windows
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import Discord.DiscordClient;
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#end
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#if desktop
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import sys.thread.Thread;
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#end
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@ -59,7 +62,7 @@ class TitleState extends MusicBeatState
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PlayerSettings.init();
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#if desktop
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#if windows
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DiscordClient.initialize();
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Application.current.onExit.add (function (exitCode) {
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