From 45ed99002ad6c2d19c6335cbb8037c321e0390e9 Mon Sep 17 00:00:00 2001 From: KadeDeveloper Date: Tue, 20 Jul 2021 00:57:24 -0700 Subject: [PATCH] fix spirit showing up in optimization --- source/PlayState.hx | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/source/PlayState.hx b/source/PlayState.hx index 833fd79..24057b6 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -823,8 +823,11 @@ class PlayState extends MusicBeatState { curStage = 'schoolEvil'; - var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2); - var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2); + if (!PlayStateChangeables.Optimize) + { + var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2); + var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2); + } var posX = 400; var posY = 200; @@ -989,10 +992,13 @@ class PlayState extends MusicBeatState if (FlxG.save.data.distractions) { // trailArea.scrollFactor.set(); - var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069); - // evilTrail.changeValuesEnabled(false, false, false, false); - // evilTrail.changeGraphic() - add(evilTrail); + if (!PlayStateChangeables.Optimize) + { + var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069); + // evilTrail.changeValuesEnabled(false, false, false, false); + // evilTrail.changeGraphic() + add(evilTrail); + } // evilTrail.scrollFactor.set(1.1, 1.1); }