haha , also highscore.hx breaks switch
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@ -844,7 +844,9 @@ class PlayState extends MusicBeatState
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function endSong():Void
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{
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#if !switch
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Highscore.saveScore(SONG.song, songScore, storyDifficulty);
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#end
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if (isStoryMode)
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{
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@ -862,9 +864,8 @@ class PlayState extends MusicBeatState
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#if !switch
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NGio.unlockMedal(60961);
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#end
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Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
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#end
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FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
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FlxG.save.flush();
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