ready set go bullshit
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@ -106,10 +106,43 @@ class PlayState extends FlxTransitionableState
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case 0:
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case 0:
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 1:
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case 1:
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var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png');
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ready.scrollFactor.set();
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ready.screenCenter();
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add(ready);
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FlxTween.tween(ready, {y: ready.y += 100, alpha: 0}, Conductor.crochet / 1000, {
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ease: FlxEase.cubeInOut,
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onComplete: function(twn:FlxTween)
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{
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ready.destroy();
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}
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});
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 2:
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case 2:
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var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png');
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set.scrollFactor.set();
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set.screenCenter();
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add(set);
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FlxTween.tween(set, {y: set.y += 100, alpha: 0}, Conductor.crochet / 1000, {
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ease: FlxEase.cubeInOut,
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onComplete: function(twn:FlxTween)
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{
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set.destroy();
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}
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});
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 3:
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case 3:
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var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png');
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go.scrollFactor.set();
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go.screenCenter();
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add(go);
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FlxTween.tween(go, {y: go.y += 100, alpha: 0}, Conductor.crochet / 1000, {
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ease: FlxEase.cubeInOut,
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onComplete: function(twn:FlxTween)
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{
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go.destroy();
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}
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});
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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FlxG.sound.play('assets/sounds/freshIntro.mp3', 0.6);
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case 4:
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case 4:
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}
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}
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@ -71,6 +71,8 @@ class TitleState extends FlxTransitionableState
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{
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{
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if (FlxG.keys.justPressed.ENTER && !transitioning)
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if (FlxG.keys.justPressed.ENTER && !transitioning)
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{
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{
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FlxG.camera.flash(FlxColor.WHITE, 1);
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transitioning = true;
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transitioning = true;
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FlxG.sound.music.stop();
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FlxG.sound.music.stop();
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