Merge pull request #2 from ninjamuffin99/master

merge changes 2
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Lotusotho 2020-12-15 01:18:31 +01:00 committed by GitHub
commit 4b03e739e6
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103 changed files with 787 additions and 263 deletions

10
.github/workflows/superlinter.yml vendored Normal file
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@ -0,0 +1,10 @@
name: learn-github-actions
on: [push]
jobs:
check-bats-version:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v1
- run: npm install -g bats
- run: bats -v

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@ -4,7 +4,23 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.2.3]
## [UNRELEASED]
### Fixed
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
## [0.2.4] - 2020-12-11
### Added
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
- NEW LEVEL WOW! PHILLY BABEEEE
### Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
### Fixed
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
- Animation offsets when GF is scared
## [0.2.3] - 2020-12-04
### Added
- More intro texts
### Fixed

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@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4.1" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />

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art/Pico_FNF_assetss.fla Normal file

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@ -3,7 +3,7 @@ color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -release
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5

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@ -25,4 +25,6 @@ too over exposed--newgrounds cant handle us
Hatsune Miku--biggest inspiration
too many people--my head hurts
newgrounds--forever
refined taste in music--if i say so myself
refined taste in music--if i say so myself
his name isnt keith--dumb eggy lol
his name isnt evan--silly tiktok

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<SubTexture name="pico Up note miss0011" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0013" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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<SubTexture name="pico Up note miss0024" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
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@ -5,18 +5,17 @@
<SubTexture name="EASY0000" x="0" y="0" width="196" height="65"/>
<SubTexture name="HARD0000" x="206" y="0" width="211" height="67"/>
<SubTexture name="NORMAL0000" x="427" y="0" width="308" height="67"/>
<SubTexture name="WEEK10000" x="0" y="77" width="360" height="89"/>
<SubTexture name="WEEK1 select0000" x="0" y="77" width="360" height="89"/>
<SubTexture name="WEEK1 select0001" x="370" y="77" width="360" height="89"/>
<SubTexture name="WEEK20000" x="0" y="279" width="361" height="87"/>
<SubTexture name="arrow left0000" x="740" y="77" width="48" height="85"/>
<SubTexture name="arrow push left0000" x="798" y="77" width="42" height="75"/>
<SubTexture name="arrow push right0000" x="850" y="77" width="41" height="74"/>
<SubTexture name="arrow right0000" x="901" y="77" width="47" height="85"/>
<SubTexture name="lock0000" x="0" y="176" width="67" height="93"/>
<SubTexture name="tutorial0000" x="77" y="176" width="443" height="82"/>
<SubTexture name="tutorial selected0000" x="77" y="176" width="443" height="82"/>
<SubTexture name="tutorial selected0001" x="530" y="176" width="443" height="82"/>
<SubTexture name="week2 select0000" x="0" y="279" width="361" height="87"/>
<SubTexture name="week2 select0001" x="371" y="279" width="361" height="87"/>
<SubTexture name="Week 3 press0000" x="0" y="176" width="358" height="89"/>
<SubTexture name="Week 3 press0001" x="368" y="176" width="358" height="89"/>
<SubTexture name="arrow left0000" x="736" y="176" width="48" height="85"/>
<SubTexture name="arrow push left0000" x="794" y="176" width="42" height="75"/>
<SubTexture name="arrow push right0000" x="846" y="176" width="41" height="74"/>
<SubTexture name="arrow right0000" x="897" y="176" width="47" height="85"/>
<SubTexture name="lock0000" x="954" y="176" width="67" height="93"/>
<SubTexture name="tutorial selected0000" x="0" y="279" width="443" height="82"/>
<SubTexture name="tutorial selected0001" x="453" y="279" width="443" height="82"/>
<SubTexture name="week2 select0000" x="0" y="371" width="361" height="87"/>
<SubTexture name="week2 select0001" x="371" y="371" width="361" height="87"/>
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@ -86,20 +86,34 @@
<SubTexture name="GF Dancing Beat WHITE0027" x="2836" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
<SubTexture name="GF Dancing Beat WHITE0028" x="3545" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
<SubTexture name="GF Dancing Beat WHITE0029" x="3545" y="1435" width="699" height="642" frameX="-2" frameY="-6" frameWidth="703" frameHeight="648"/>
<SubTexture name="spooky dance idle BLACK LINES0000" x="4254" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0001" x="4254" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0002" x="4645" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0003" x="4645" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0004" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0005" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0006" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0007" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0008" x="5765" y="1435" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0009" x="5765" y="1435" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0010" x="6267" y="1435" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0011" x="6267" y="1435" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0013" x="5034" y="1435" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0014" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0015" x="5401" y="1435" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="Pico Idle Dance0000" x="4254" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0001" x="4254" y="1435" width="435" height="461" frameX="-18" frameY="-13" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0002" x="4699" y="1435" width="442" height="468" frameX="-11" frameY="-6" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0003" x="4699" y="1435" width="442" height="468" frameX="-11" frameY="-6" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0004" x="5151" y="1435" width="448" height="469" frameX="-1" frameY="-6" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0005" x="5609" y="1435" width="444" height="469" frameX="-1" frameY="-6" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0006" x="6063" y="1435" width="444" height="474" frameX="-1" frameY="-1" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0007" x="6517" y="1435" width="442" height="474" frameX="-1" frameY="-1" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0008" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0009" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0010" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0011" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0012" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="Pico Idle Dance0013" x="6969" y="1435" width="443" height="475" frameX="0" frameY="0" frameWidth="453" frameHeight="475"/>
<SubTexture name="spooky dance idle BLACK LINES0000" x="7422" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0001" x="7422" y="1435" width="381" height="549" frameX="-50" frameY="0" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0002" x="7813" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0003" x="7813" y="1435" width="379" height="541" frameX="-55" frameY="-8" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0004" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0005" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0006" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0007" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0008" x="731" y="2088" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0009" x="731" y="2088" width="492" height="532" frameX="0" frameY="-16" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0010" x="1233" y="2088" width="481" height="524" frameX="-7" frameY="-20" frameWidth="492" frameHeight="549"/>
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<SubTexture name="spooky dance idle BLACK LINES0012" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0013" x="0" y="2088" width="357" height="484" frameX="-79" frameY="-61" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0014" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
<SubTexture name="spooky dance idle BLACK LINES0015" x="367" y="2088" width="354" height="494" frameX="-78" frameY="-52" frameWidth="492" frameHeight="549"/>
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@ -14,43 +14,6 @@ class Boyfriend extends Character
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
animation.addByPrefix('scared', 'BF idle shaking', 24);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
}
override function update(elapsed:Float)

View File

@ -1,6 +1,7 @@
package;
import flixel.FlxSprite;
import flixel.animation.FlxBaseAnimation;
import flixel.graphics.frames.FlxAtlasFrames;
using StringTools;
@ -40,7 +41,8 @@ class Character extends FlxSprite
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
addOffset('cheer');
@ -52,8 +54,10 @@ class Character extends FlxSprite
addOffset("singRIGHT", 0, -20);
addOffset("singLEFT", 0, -19);
addOffset("singDOWN", 0, -20);
addOffset('hairBlow', 45, -8);
addOffset('hairFall', 0, -9);
addOffset('scared');
addOffset('scared', -2, -17);
playAnim('danceRight');
@ -107,21 +111,82 @@ class Character extends FlxSprite
addOffset("singLEFT", -30);
addOffset("singDOWN", -30, -40);
playAnim('idle');
case 'lucky':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.lucky_guitar_assets__png, AssetPaths.lucky_guitar_assets__xml);
case 'pico':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
frames = tex;
animation.addByPrefix('idle', 'lucky guitar idle', 24, false);
animation.addByPrefix('singUP', 'lucky UP NOTE', 24, false);
animation.addByPrefix('singRIGHT', 'lucky sing right', 24, false);
animation.addByPrefix('singDOWN', 'lucky DOWN note', 24, false);
animation.addByPrefix('singLEFT', 'lucky sing left', 24, false);
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
if (isPlayer)
{
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
}
else
{
// Need to be flipped! REDO THIS LATER!
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
}
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
addOffset('idle', 0, -180);
addOffset("singUP", 200, -180);
addOffset("singRIGHT", 200, -180);
addOffset("singLEFT", 200, -180);
addOffset("singDOWN", 200, -180);
playAnim('idle');
addOffset('idle');
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -68, -7);
addOffset("singLEFT", 65, 9);
addOffset("singDOWN", 200, -70);
addOffset("singUPmiss", -19, 67);
addOffset("singRIGHTmiss", -60, 41);
addOffset("singLEFTmiss", 62, 64);
addOffset("singDOWNmiss", 210, -28);
if (!isPlayer)
flipX = true;
case 'bf':
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.addByPrefix('firstDeath', "BF dies", 24, false);
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
animation.addByPrefix('scared', 'BF idle shaking', 24);
playAnim('idle');
antialiasing = true;
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
}
}
@ -145,6 +210,13 @@ class Character extends FlxSprite
}
}
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
}
super.update(elapsed);
}
@ -160,12 +232,16 @@ class Character extends FlxSprite
case 'bf':
case 'gf':
danced = !danced;
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
}
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
case 'spooky':
danced = !danced;
@ -177,7 +253,7 @@ class Character extends FlxSprite
playAnim('idle');
case 'monster':
playAnim('idle');
case 'lucky':
case 'pico':
playAnim('idle');
}
}

View File

@ -183,7 +183,7 @@ class ChartingState extends MusicBeatState
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
@ -514,12 +514,19 @@ class ChartingState extends MusicBeatState
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1); */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT)
changeSection(curSection + 1);
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT)
changeSection(curSection - 1);
changeSection(curSection - shiftThing);
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}

View File

@ -48,6 +48,13 @@ class FreeplayState extends MusicBeatState
songs.push('South');
}
if (StoryMenuState.weekUnlocked[3] || isDebug)
{
songs.push('Pico');
songs.push('Philly');
songs.push('Blammed');
}
// LOAD MUSIC
// LOAD CHARACTERS

View File

@ -29,6 +29,11 @@ class MainMenuState extends MusicBeatState
override function create()
{
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
@ -76,7 +81,7 @@ class MainMenuState extends MusicBeatState
FlxG.camera.follow(camFollow, null, 0.06);
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'));
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'), 12);
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
@ -90,6 +95,11 @@ class MainMenuState extends MusicBeatState
override function update(elapsed:Float)
{
if (FlxG.sound.music.volume < 0.8)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
if (!selectedSomethin)
{
if (controls.UP_P)
@ -114,12 +124,10 @@ class MainMenuState extends MusicBeatState
if (optionShit[curSelected] == 'donate')
{
#if linux
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
#else
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
#end
}
else
{

View File

@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.play(character);
updateHitbox();

View File

@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
week.animation.addByPrefix('week0', 'tutorial selected', 24);
week.animation.addByPrefix('week1', "WEEK1 select", 24);
week.animation.addByPrefix('week2', "week2 select", 24);
week.animation.addByPrefix('week3', "Week 3 press", 24);
add(week);
week.animation.play('week' + weekNum);

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