alphabet code and sheet updated!!!
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@ -238,7 +238,7 @@ class AlphaCharacter extends FlxSprite
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public static var numbers:String = "1234567890";
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public static var symbols:String = "|~#$%()*+-:;<=>@[]^_.,'!?";
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public static var symbols:String = "|~#$%()*+-:;<=>@[]^_.,'!? ";
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public var row:Int = 0;
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@ -302,6 +302,48 @@ class AlphaCharacter extends FlxSprite
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case "!":
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animation.addByPrefix(letter, 'exclamation point', 24);
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animation.play(letter);
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case '_':
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animation.addByPrefix(letter, '_', 24);
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animation.play(letter);
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y += 50;
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case "#":
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animation.addByPrefix(letter, '#', 24);
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animation.play(letter);
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case "$":
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animation.addByPrefix(letter, '$', 24);
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animation.play(letter);
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case "%":
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animation.addByPrefix(letter, '%', 24);
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animation.play(letter);
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case "&":
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animation.addByPrefix(letter, '&', 24);
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animation.play(letter);
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case "(":
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animation.addByPrefix(letter, '(', 24);
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animation.play(letter);
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case ")":
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animation.addByPrefix(letter, ')', 24);
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animation.play(letter);
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case "+":
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animation.addByPrefix(letter, '+', 24);
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animation.play(letter);
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case "-":
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animation.addByPrefix(letter, '-', 24);
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animation.play(letter);
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case '"':
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animation.addByPrefix(letter, '"', 24);
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animation.play(letter);
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y -= 0;
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case '@':
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animation.addByPrefix(letter, '@', 24);
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animation.play(letter);
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case "^":
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animation.addByPrefix(letter, '^', 24);
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animation.play(letter);
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y -= 0;
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case ' ':
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animation.addByPrefix(letter, 'space', 24);
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animation.play(letter);
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}
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updateHitbox();
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