From 4ca3c389b73899c41ad0f1fe1978d9e7aaa04161 Mon Sep 17 00:00:00 2001 From: Prokube <68293280+prokube@users.noreply.github.com> Date: Wed, 12 May 2021 16:29:03 -0700 Subject: [PATCH] A Damn Good 1000th Commit I FINALLY fixed up Step 5 (I reverse engineered MenuItem.hx to figure it out lol), PR open for review. --- docs/guides/weeks.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/docs/guides/weeks.md b/docs/guides/weeks.md index be9cc51..8a6e3f3 100644 --- a/docs/guides/weeks.md +++ b/docs/guides/weeks.md @@ -103,6 +103,10 @@ var weekNames:Array = [ Now, compile the game, and if all goes correctly, the Story Mode menu shouldn't crash your game. If you make your way to the bottom of the list, there's your custom week! Except... its displaying as a HaxeFlixel Logo? - ### Step 5. Graphics +### Step 5. Graphics - Being honest here, Prokube doesn't really know. More information will be added later, but for now I gotta go. +Displaying a week icon for your custom week is as simple as dropping a .png into `assets/images/storymenu`. Rename the file to "week7.png", "week8.png", etc. + +### Conclusion + +If you have followed all the steps correctly, you have successfully created a new week in the Story Mode.