damn the it

Kade dev fixes shit the i dont fucking knowth time
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CyndaquilDAC 2021-03-30 14:01:22 -05:00 committed by GitHub
commit 51a7e6b85b
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8 changed files with 285 additions and 140 deletions

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@ -124,7 +124,7 @@ class Character extends FlxSprite
case 'dad': case 'dad':
// DAD ANIMATION LOADING CODE // DAD ANIMATION LOADING CODE
tex = Paths.getSparrowAtlas('DADDY_DEAREST'); tex = Paths.getSparrowAtlas('DADDY_DEAREST','shared');
frames = tex; frames = tex;
animation.addByPrefix('idle', 'Dad idle dance', 24); animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
@ -267,7 +267,7 @@ class Character extends FlxSprite
flipX = true; flipX = true;
case 'bf': case 'bf':
var tex = Paths.getSparrowAtlas('BOYFRIEND'); var tex = Paths.getSparrowAtlas('BOYFRIEND','shared');
frames = tex; frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);

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@ -0,0 +1,176 @@
import flixel.math.FlxPoint;
import flixel.FlxObject;
#if desktop
import Discord.DiscordClient;
import sys.thread.Thread;
#end
import flixel.group.FlxGroup.FlxTypedGroup;
import openfl.ui.Keyboard;
import flixel.FlxSprite;
import flixel.FlxG;
class GameplayCustomizeState extends MusicBeatState
{
var defaultX:Float = FlxG.width * 0.55 - 135;
var defaultY:Float = FlxG.height / 2 - 50;
var background:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback','shared'));
var curt:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains','shared'));
var front:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront','shared'));
var sick:FlxSprite = new FlxSprite().loadGraphic(Paths.image('sick','shared'));
var bf:Boyfriend = new Boyfriend(770, 450, 'bf');
var dad:Character;
var strumLine:FlxSprite;
var strumLineNotes:FlxTypedGroup<FlxSprite>;
var playerStrums:FlxTypedGroup<FlxSprite>;
override function create() {
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("Customizing Gameplay", null);
#end
background.scrollFactor.set(0.9,0.9);
curt.scrollFactor.set(0.9,0.9);
front.scrollFactor.set(0.9,0.9);
add(background);
add(front);
add(curt);
add(sick);
bf.playAnim('idle');
var camFollow = new FlxObject(0, 0, 1, 1);
dad = new Character(100, 100, 'dad');
var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x + 400, dad.getGraphicMidpoint().y);
camFollow.setPosition(camPos.x, camPos.y);
add(bf);
add(dad);
add(camFollow);
FlxG.camera.follow(camFollow, LOCKON, 0.01);
// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
FlxG.camera.zoom = 0.9;
FlxG.camera.focusOn(camFollow.getPosition());
strumLine = new FlxSprite(0, 25).makeGraphic(FlxG.width, 10);
strumLine.scrollFactor.set();
if (FlxG.save.data.downscroll)
strumLine.y = FlxG.height - 165;
strumLineNotes = new FlxTypedGroup<FlxSprite>();
add(strumLineNotes);
playerStrums = new FlxTypedGroup<FlxSprite>();
generateStaticArrows(0);
generateStaticArrows(1);
if (!FlxG.save.data.changedHit)
{
FlxG.save.data.changedHitX = defaultX;
FlxG.save.data.changedHitY = defaultY;
}
sick.x = FlxG.save.data.changedHitX;
sick.y = FlxG.save.data.changedHitY;
FlxG.mouse.visible = true;
}
override function update(elapsed:Float) {
bf.playAnim('idle');
dad.dance();
if (FlxG.mouse.overlaps(sick) && FlxG.mouse.pressed)
{
sick.x = FlxG.mouse.x - sick.width / 2;
sick.y = FlxG.mouse.y - sick.height / 2;
}
if (FlxG.mouse.overlaps(sick) && FlxG.mouse.justReleased)
{
FlxG.save.data.changedHitX = sick.x;
FlxG.save.data.changedHitY = sick.y;
FlxG.save.data.changedHit = true;
}
if (controls.BACK)
{
FlxG.mouse.visible = false;
FlxG.sound.play(Paths.sound('cancelMenu'));
FlxG.switchState(new OptionsMenu());
}
}
// ripped from play state cuz im lazy
private function generateStaticArrows(player:Int):Void
{
for (i in 0...4)
{
// FlxG.log.add(i);
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets', 'shared');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
}
babyArrow.updateHitbox();
babyArrow.scrollFactor.set();
babyArrow.ID = i;
if (player == 1)
{
playerStrums.add(babyArrow);
}
babyArrow.animation.play('static');
babyArrow.x += 50;
babyArrow.x += ((FlxG.width / 2) * player);
strumLineNotes.add(babyArrow);
}
}
}

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@ -12,6 +12,7 @@ class HealthIcon extends FlxSprite
public function new(char:String = 'bf', isPlayer:Bool = false) public function new(char:String = 'bf', isPlayer:Bool = false)
{ {
super(); super();
trace(Paths.image('iconGrid','data'));
loadGraphic(Paths.image('iconGrid'), true, 150, 150); loadGraphic(Paths.image('iconGrid'), true, 150, 150);
antialiasing = true; antialiasing = true;

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@ -30,5 +30,12 @@ class KadeEngineData
if (FlxG.save.data.fps == null) if (FlxG.save.data.fps == null)
FlxG.save.data.fps = false; FlxG.save.data.fps = false;
if (FlxG.save.data.changedHit == null)
{
FlxG.save.data.changedHitX = -1;
FlxG.save.data.changedHitY = -1;
FlxG.save.data.changedHit = false;
}
} }
} }

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@ -33,6 +33,8 @@ class Note extends FlxSprite
public static var BLUE_NOTE:Int = 1; public static var BLUE_NOTE:Int = 1;
public static var RED_NOTE:Int = 3; public static var RED_NOTE:Int = 3;
public var rating:String = "shit";
public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false) public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
{ {
super(); super();
@ -40,9 +42,6 @@ class Note extends FlxSprite
if (prevNote == null) if (prevNote == null)
prevNote = this; prevNote = this;
if (FlxG.save.data.downscroll)
flipY = true;
this.prevNote = prevNote; this.prevNote = prevNote;
isSustainNote = sustainNote; isSustainNote = sustainNote;
@ -74,18 +73,10 @@ class Note extends FlxSprite
{ {
loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6); loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);
if(!FlxG.save.data.downscroll)
{
animation.add('purpleholdend', [4]); animation.add('purpleholdend', [4]);
animation.add('greenholdend', [6]); animation.add('greenholdend', [6]);
animation.add('redholdend', [7]); animation.add('redholdend', [7]);
animation.add('blueholdend', [5]); animation.add('blueholdend', [5]);
}else {
animation.add('purpleholdend', [4], 0, false, false, true);
animation.add('greenholdend', [6], 0, false, false, true);
animation.add('redholdend', [7], 0, false, false, true);
animation.add('blueholdend', [5], 0, false, false, true);
}
} }
setGraphicSize(Std.int(width * PlayState.daPixelZoom)); setGraphicSize(Std.int(width * PlayState.daPixelZoom));
@ -104,18 +95,10 @@ class Note extends FlxSprite
animation.addByPrefix('redhold', 'red hold piece'); animation.addByPrefix('redhold', 'red hold piece');
animation.addByPrefix('bluehold', 'blue hold piece'); animation.addByPrefix('bluehold', 'blue hold piece');
if(!FlxG.save.data.downscroll)
{
animation.addByPrefix('purpleholdend', 'pruple end hold'); animation.addByPrefix('purpleholdend', 'pruple end hold');
animation.addByPrefix('greenholdend', 'green hold end'); animation.addByPrefix('greenholdend', 'green hold end');
animation.addByPrefix('redholdend', 'red hold end'); animation.addByPrefix('redholdend', 'red hold end');
animation.addByPrefix('blueholdend', 'blue hold end'); animation.addByPrefix('blueholdend', 'blue hold end');
}else {
animation.addByPrefix('purpleholdend', 'pruple end hold', 0, false, false, true);
animation.addByPrefix('greenholdend', 'green hold end', 0, false, false, true);
animation.addByPrefix('redholdend', 'red hold end', 0, false, false, true);
animation.addByPrefix('blueholdend', 'blue hold end', 0, false, false, true);
}
setGraphicSize(Std.int(width * 0.7)); setGraphicSize(Std.int(width * 0.7));
updateHitbox(); updateHitbox();
@ -138,6 +121,11 @@ class Note extends FlxSprite
animation.play('redScroll'); animation.play('redScroll');
} }
// we make sure its downscroll and its a SUSTAIN NOTE (aka a trail, not a note)
// and flip it so it doesn't look weird.
// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
if (FlxG.save.data.downscroll && sustainNote)
flipY = true;
if (isSustainNote && prevNote != null) if (isSustainNote && prevNote != null)
{ {
@ -192,15 +180,38 @@ class Note extends FlxSprite
if (mustPress) if (mustPress)
{ {
// The * 0.5 is so that it's easier to hit them too late, instead of too early
if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5)) && strumTime < Conductor.songPosition + Conductor.safeZoneOffset)
canBeHit = true; canBeHit = true;
else else
canBeHit = false; canBeHit = false;
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit) var noteDiff:Float = Math.abs(strumTime - Conductor.songPosition);
if (canBeHit)
{
if (noteDiff > Conductor.safeZoneOffset * 0.95)
rating = "shit";
else if (noteDiff < Conductor.safeZoneOffset * -0.95)
rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.70)
rating = "bad";
else if (noteDiff < Conductor.safeZoneOffset * -0.75)
rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45)
rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * -0.45)
rating = "good";
else
rating = "sick";
FlxG.watch.addQuick("Note " + this.ID,rating);
}
if (strumTime < Conductor.songPosition - (Conductor.safeZoneOffset * 0.80) && !wasGoodHit)
{
tooLate = true; tooLate = true;
rating = "shit";
}
} }
else else
{ {

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@ -52,21 +52,6 @@ class DFJKOption extends Option
} }
} }
class NewInputOption extends Option
{
public override function press():Bool
{
FlxG.save.data.newInput = !FlxG.save.data.newInput;
display = updateDisplay();
return true;
}
private override function updateDisplay():String
{
return FlxG.save.data.newInput ? "New input" : "Old Input";
}
}
class DownscrollOption extends Option class DownscrollOption extends Option
{ {
public override function press():Bool public override function press():Bool
@ -157,3 +142,19 @@ class ReplayOption extends Option
return "Load replays"; return "Load replays";
} }
} }
class CustomizeGameplay extends Option
{
public override function press():Bool
{
trace("switch");
FlxG.switchState(new GameplayCustomizeState());
return false;
}
private override function updateDisplay():String
{
return "Customize Gameplay";
}
}

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@ -20,7 +20,6 @@ class OptionsMenu extends MusicBeatState
var options:Array<Option> = [ var options:Array<Option> = [
new DFJKOption(controls), new DFJKOption(controls),
new NewInputOption(),
new DownscrollOption(), new DownscrollOption(),
new AccuracyOption(), new AccuracyOption(),
new SongPositionOption(), new SongPositionOption(),
@ -28,6 +27,7 @@ class OptionsMenu extends MusicBeatState
new FPSOption(), new FPSOption(),
#end #end
new EtternaModeOption(), new EtternaModeOption(),
new CustomizeGameplay(),
new ReplayOption() new ReplayOption()
]; ];

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@ -173,7 +173,6 @@ class PlayState extends MusicBeatState
Conductor.safeFrames = 10; // 166ms hit window (j1) Conductor.safeFrames = 10; // 166ms hit window (j1)
theFunne = FlxG.save.data.newInput;
if (FlxG.sound.music != null) if (FlxG.sound.music != null)
FlxG.sound.music.stop(); FlxG.sound.music.stop();
@ -1480,12 +1479,12 @@ class PlayState extends MusicBeatState
ranking = "(GFC)"; ranking = "(GFC)";
else if ((shits < 10 && shits != 0 || bads < 10 && bads != 0) && misses == 0) // Single Digit Combo Breaks else if ((shits < 10 && shits != 0 || bads < 10 && bads != 0) && misses == 0) // Single Digit Combo Breaks
ranking = "(SDCB)"; ranking = "(SDCB)";
else if (misses == 0 && (shits >= 10 || bads >= 10)) // Regular FC else if (misses == 0 && (shits >= 10)) // Regular FC
ranking = "(FC)"; ranking = "(FC)";
else if (misses >= 10 || (shits >= 10 || bads >= 10)) // Combo Breaks else if (misses >= 10 || (shits >= 10)) // Combo Breaks
ranking = "(CB)"; ranking = "(CB)";
else else
ranking = ""; ranking = "(Clear)";
// WIFE TIME :)))) (based on Wife3) // WIFE TIME :)))) (based on Wife3)
@ -2010,14 +2009,15 @@ class PlayState extends MusicBeatState
} }
} }
var endingSong:Bool = false; var endingSong:Bool = false;
var timeShown = 0; var timeShown = 0;
var currentTimingShown:FlxText = null; var currentTimingShown:FlxText = null;
private function popUpScore(strumtime:Float):Void private function popUpScore(daNote:Note):Void
{ {
var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition); var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7); var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7);
// boyfriend.playAnim('hey'); // boyfriend.playAnim('hey');
vocals.volume = 1; vocals.volume = 1;
@ -2034,100 +2034,38 @@ class PlayState extends MusicBeatState
var rating:FlxSprite = new FlxSprite(); var rating:FlxSprite = new FlxSprite();
var score:Float = 350; var score:Float = 350;
var daRating:String = "sick";
totalNotesHit += wife; totalNotesHit += wife;
if (noteDiff > Conductor.safeZoneOffset * 2) var daRating = daNote.rating;
switch(daRating)
{ {
daRating = 'shit'; case 'shit':
ss = false; score = -300;
if (theFunne)
{
score = -3000;
combo = 0; combo = 0;
misses++; misses++;
health -= 0.2; health -= 0.2;
}
shits++;
}
else if (noteDiff < Conductor.safeZoneOffset * -2)
{
daRating = 'shit';
if (theFunne)
{
score = -3000;
combo = 0;
misses++;
health -= 0.2;
}
ss = false; ss = false;
shits++; shits++;
} case 'bad':
else if (noteDiff < Conductor.safeZoneOffset * -0.45)
{
daRating = 'bad'; daRating = 'bad';
if (theFunne) score = 0;
{ health -= 0.06;
score = -1000;
health -= 0.03;
misses++;
combo = 0;
}
else
score = 100;
ss = false; ss = false;
bads++; bads++;
} case 'good':
else if (noteDiff > Conductor.safeZoneOffset * 0.45)
{
daRating = 'bad';
if (theFunne)
{
score = -1000;
health -= 0.03;
combo = 0;
misses++;
}
else
score = 100;
ss = false;
bads++;
}
else if (noteDiff < Conductor.safeZoneOffset * -0.25)
{
daRating = 'good'; daRating = 'good';
if (theFunne)
{
score = 200;
//health -= 0.01;
}
else
score = 200; score = 200;
ss = false; ss = false;
goods++; goods++;
} if (health < 2)
else if (noteDiff > Conductor.safeZoneOffset * 0.35) health += 0.04;
{ case 'sick':
daRating = 'good';
if (theFunne)
{
score = 200;
//health -= 0.01;
}
else
score = 200;
ss = false;
goods++;
}
if (daRating == 'sick')
{
if (health < 2) if (health < 2)
health += 0.1; health += 0.1;
sicks++; sicks++;
} }
if (FlxG.save.data.etternaMode) if (FlxG.save.data.etternaMode)
etternaModeScore += Math.round(score / wife); etternaModeScore += Math.round(score / wife);
@ -2160,6 +2098,12 @@ class PlayState extends MusicBeatState
rating.screenCenter(); rating.screenCenter();
rating.y -= 50; rating.y -= 50;
rating.x = coolText.x - 125; rating.x = coolText.x - 125;
if (FlxG.save.data.changedHit)
{
rating.x = FlxG.save.data.changedHitX;
rating.y = FlxG.save.data.changedHitY;
}
rating.acceleration.y = 550; rating.acceleration.y = 550;
rating.velocity.y -= FlxG.random.int(140, 175); rating.velocity.y -= FlxG.random.int(140, 175);
rating.velocity.x -= FlxG.random.int(0, 10); rating.velocity.x -= FlxG.random.int(0, 10);
@ -2798,7 +2742,12 @@ class PlayState extends MusicBeatState
} }
else else
{ {
playerStrums.members[note.noteData].animation.play('static'); // this is bad but fuck you
playerStrums.members[0].animation.play('static');
playerStrums.members[1].animation.play('static');
playerStrums.members[2].animation.play('static');
playerStrums.members[3].animation.play('static');
health -= 0.2;
trace('mash ' + mashing); trace('mash ' + mashing);
} }
@ -2817,7 +2766,7 @@ class PlayState extends MusicBeatState
{ {
if (!note.isSustainNote) if (!note.isSustainNote)
{ {
popUpScore(note.strumTime); popUpScore(note);
combo += 1; combo += 1;
} }
else else