don't look inside .offset files
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@ -39,6 +39,7 @@ import lime.utils.Assets;
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import openfl.display.BlendMode;
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import openfl.display.StageQuality;
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import openfl.filters.ShaderFilter;
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import Sys;
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#if windows
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import Discord.DiscordClient;
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@ -180,6 +181,8 @@ class PlayState extends MusicBeatState
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// Will decide if she's even allowed to headbang at all depending on the song
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private var allowedToHeadbang:Bool = false;
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// Per song additive offset
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public static var songOffset:Float = 0;
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override public function create()
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{
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@ -1226,6 +1229,24 @@ class PlayState extends MusicBeatState
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var playerCounter:Int = 0;
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// Per song offset check
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var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
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for(file in sys.FileSystem.readDirectory(songPath))
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{
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var path = haxe.io.Path.join([songPath, file]);
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if(!sys.FileSystem.isDirectory(path))
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{
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if(path.endsWith('.offset'))
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{
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trace('Found offset file: ' + path);
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songOffset = Std.parseFloat(file.substring(0, file.indexOf('.off')));
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break;
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}else {
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trace('Offset file not found. Creating one @: ' + songPath);
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sys.io.File.saveContent(songPath + songOffset + '.offset', '');
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}
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}
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}
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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for (section in noteData)
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{
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@ -1233,7 +1254,7 @@ class PlayState extends MusicBeatState
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for (songNotes in section.sectionNotes)
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{
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var daStrumTime:Float = songNotes[0] + FlxG.save.data.offset;
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var daStrumTime:Float = songNotes[0] + FlxG.save.data.offset + songOffset;
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if (daStrumTime < 0)
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daStrumTime = 0;
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var daNoteData:Int = Std.int(songNotes[1] % 4);
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@ -3249,4 +3270,4 @@ class PlayState extends MusicBeatState
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}
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var curLight:Int = 0;
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}
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}
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