updates to early window and health gain + work on waveform
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@@ -61,6 +61,8 @@ class GameplayCustomizeState extends MusicBeatState
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camHUD.bgColor.alpha = 0;
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FlxG.cameras.add(camHUD);
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camHUD.zoom = FlxG.save.data.zoom;
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background.scrollFactor.set(0.9,0.9);
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curt.scrollFactor.set(0.9,0.9);
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front.scrollFactor.set(0.9,0.9);
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@@ -116,7 +118,7 @@ class GameplayCustomizeState extends MusicBeatState
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generateStaticArrows(0);
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generateStaticArrows(1);
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text = new FlxText(5, FlxG.height + 40, 0, "Click and drag around gameplay elements to customize their positions.\nPress R to reset.\nPress Escape to go back.", 12);
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text = new FlxText(5, FlxG.height + 40, 0, "Click and drag around gameplay elements to customize their positions.\nPress R to reset. +/- to change zoom.\nPress Escape to go back.", 12);
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text.scrollFactor.set();
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text.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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@@ -164,6 +166,18 @@ class GameplayCustomizeState extends MusicBeatState
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for (i in strumLineNotes)
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i.y = strumLine.y;
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if (FlxG.keys.pressed.PLUS)
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{
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FlxG.save.data.zoom += 0.1;
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camHUD.zoom = FlxG.save.data.zoom;
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}
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if (FlxG.keys.pressed.MINUS)
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{
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FlxG.save.data.zoom -= 0.1;
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camHUD.zoom = FlxG.save.data.zoom;
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}
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if (FlxG.mouse.overlaps(sick) && FlxG.mouse.justReleased)
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{
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FlxG.save.data.changedHitX = sick.x;
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