updates to early window and health gain + work on waveform
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@ -111,6 +111,9 @@ class KadeEngineData
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if (FlxG.save.data.editor == null)
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FlxG.save.data.editor = true;
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if (FlxG.save.data.zoom == null)
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FlxG.save.data.zoom = 1;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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