updates to early window and health gain + work on waveform

This commit is contained in:
KadeDeveloper 2021-08-04 13:51:44 -07:00
parent 05817e12ea
commit 5698b6859d
8 changed files with 172 additions and 27 deletions

View File

@ -131,6 +131,8 @@ class ChartingState extends MusicBeatState
var camFollow:FlxObject;
public var waveform:Waveform;
public static var latestChartVersion = "2";
override function create()
@ -315,6 +317,7 @@ class ChartingState extends MusicBeatState
trace(height);
gridBlackLine = new FlxSprite(gridBG.width / 2).makeGraphic(2, height, FlxColor.BLACK);
@ -385,6 +388,23 @@ class ChartingState extends MusicBeatState
add(sectionRenderes);
// fuckin stupid ass bitch ass fucking waveform
/*if (PlayState.isSM)
{
waveform = new Waveform(0,0,PlayState.pathToSm + "/" + PlayState.sm.header.MUSIC,height);
}
else
{
if (_song.needsVoices)
waveform = new Waveform(0,0,Paths.voices(_song.song),height);
else
waveform = new Waveform(0,0,Paths.inst(_song.song),height);
}
waveform.drawWaveform();
add(waveform);
*/
add(dummyArrow);
add(strumLine);
add(lines);

View File

@ -61,6 +61,8 @@ class GameplayCustomizeState extends MusicBeatState
camHUD.bgColor.alpha = 0;
FlxG.cameras.add(camHUD);
camHUD.zoom = FlxG.save.data.zoom;
background.scrollFactor.set(0.9,0.9);
curt.scrollFactor.set(0.9,0.9);
front.scrollFactor.set(0.9,0.9);
@ -116,7 +118,7 @@ class GameplayCustomizeState extends MusicBeatState
generateStaticArrows(0);
generateStaticArrows(1);
text = new FlxText(5, FlxG.height + 40, 0, "Click and drag around gameplay elements to customize their positions.\nPress R to reset.\nPress Escape to go back.", 12);
text = new FlxText(5, FlxG.height + 40, 0, "Click and drag around gameplay elements to customize their positions.\nPress R to reset. +/- to change zoom.\nPress Escape to go back.", 12);
text.scrollFactor.set();
text.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
@ -164,6 +166,18 @@ class GameplayCustomizeState extends MusicBeatState
for (i in strumLineNotes)
i.y = strumLine.y;
if (FlxG.keys.pressed.PLUS)
{
FlxG.save.data.zoom += 0.1;
camHUD.zoom = FlxG.save.data.zoom;
}
if (FlxG.keys.pressed.MINUS)
{
FlxG.save.data.zoom -= 0.1;
camHUD.zoom = FlxG.save.data.zoom;
}
if (FlxG.mouse.overlaps(sick) && FlxG.mouse.justReleased)
{
FlxG.save.data.changedHitX = sick.x;

View File

@ -112,6 +112,9 @@ class KadeEngineData
if (FlxG.save.data.editor == null)
FlxG.save.data.editor = true;
if (FlxG.save.data.zoom == null)
FlxG.save.data.zoom = 1;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
KeyBinds.gamepad = gamepad != null;

View File

@ -83,12 +83,15 @@ class Note extends FlxSprite
else
{
this.strumTime = strumTime;
rStrumTime = strumTime - (FlxG.save.data.offset + PlayState.songOffset);
#if sys
if (PlayState.isSM)
{
rStrumTime = Math.round(rStrumTime + Std.parseFloat(PlayState.sm.header.OFFSET));
rStrumTime = strumTime;
}
else
rStrumTime = (strumTime - FlxG.save.data.offset + PlayState.songOffset);
#else
rStrumTime = (strumTime - FlxG.save.data.offset + PlayState.songOffset);
#end
}
@ -245,25 +248,23 @@ class Note extends FlxSprite
if (mustPress)
{
// ass
if (isSustainNote)
{
if (strumTime > Conductor.songPosition - (Conductor.safeZoneOffset * 1.5)
&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5))
if (strumTime - Conductor.songPosition <= ((166 * Conductor.timeScale) * 0.5)
&& strumTime - Conductor.songPosition >= (-166 * Conductor.timeScale))
canBeHit = true;
else
canBeHit = false;
}
else
{
if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset)
if (strumTime - Conductor.songPosition <= (166 * Conductor.timeScale)
&& strumTime - Conductor.songPosition >= (-166 * Conductor.timeScale))
canBeHit = true;
else
canBeHit = false;
}
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset * Conductor.timeScale && !wasGoodHit)
if (strumTime - Conductor.songPosition < -166 && !wasGoodHit)
tooLate = true;
}
else

View File

@ -311,6 +311,7 @@ class PlayState extends MusicBeatState
PlayStateChangeables.scrollSpeed = FlxG.save.data.scrollSpeed;
PlayStateChangeables.botPlay = FlxG.save.data.botplay;
PlayStateChangeables.Optimize = FlxG.save.data.optimize;
PlayStateChangeables.zoom = FlxG.save.data.zoom;
// pre lowercasing the song name (create)
var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase();
@ -397,6 +398,8 @@ class PlayState extends MusicBeatState
FlxG.cameras.add(camSustains);
FlxG.cameras.add(camNotes);
camHUD.zoom = PlayStateChangeables.zoom;
FlxCamera.defaultCameras = [camGame];
persistentUpdate = true;
@ -1613,6 +1616,9 @@ class PlayState extends MusicBeatState
keys[data] = false;
}
public var closestNotes:Array<Note> = [];
private function handleInput(evt:KeyboardEvent):Void
{ // this actually handles press inputs
@ -1668,13 +1674,9 @@ class PlayState extends MusicBeatState
var ana = new Ana(Conductor.songPosition, null, false, "miss", data);
var dataNotes = [];
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit && daNote.noteData == data)
dataNotes.push(daNote);
}); // Collect notes that can be hit
dataNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime)); // sort by the earliest note
for(i in closestNotes)
if (i.noteData == data)
dataNotes.push(i);
if (dataNotes.length != 0)
{
@ -1724,7 +1726,7 @@ class PlayState extends MusicBeatState
ana.hit = false;
ana.hitJudge = "shit";
ana.nearestNote = [];
health -= 0.10;
health -= 0.30;
}
}
@ -2255,6 +2257,8 @@ class PlayState extends MusicBeatState
perfectMode = false;
#end
if (updateFrame == 4)
{
TimingStruct.clearTimings();
@ -2622,6 +2626,20 @@ class PlayState extends MusicBeatState
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
{
closestNotes = [];
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
closestNotes.push(daNote);
}); // Collect notes that can be hit
closestNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
if (closestNotes.length != 0)
FlxG.watch.addQuick("Current Note",closestNotes[0].strumTime - Conductor.songPosition);
// Make sure Girlfriend cheers only for certain songs
if (allowedToHeadbang)
{
@ -3140,13 +3158,13 @@ class PlayState extends MusicBeatState
else
{
if (!daNote.isSustainNote)
health -= 0.10;
health -= 0.20;
vocals.volume = 0;
if (theFunne && !daNote.isSustainNote)
noteMiss(daNote.noteData, daNote);
if (daNote.isParent)
{
health -= 0.20; // give a health punishment for failing a LN
health -= 0.30; // give a health punishment for failing a LN
trace("hold fell over at the start");
for (i in daNote.children)
{
@ -3161,7 +3179,7 @@ class PlayState extends MusicBeatState
&& daNote.sustainActive
&& daNote.spotInLine != daNote.parent.children.length)
{
health -= 0.20; // give a health punishment for failing a LN
health -= 0.30; // give a health punishment for failing a LN
trace("hold fell over at " + daNote.spotInLine);
for (i in daNote.parent.children)
{
@ -3178,14 +3196,14 @@ class PlayState extends MusicBeatState
else
{
if (!daNote.isSustainNote)
health -= 0.10;
health -= 0.20;
vocals.volume = 0;
if (theFunne && !daNote.isSustainNote)
noteMiss(daNote.noteData, daNote);
if (daNote.isParent)
{
health -= 0.20; // give a health punishment for failing a LN
health -= 0.30; // give a health punishment for failing a LN
trace("hold fell over at the start");
for (i in daNote.children)
{
@ -3201,7 +3219,7 @@ class PlayState extends MusicBeatState
&& daNote.sustainActive
&& daNote.spotInLine != daNote.parent.children.length)
{
health -= 0.20; // give a health punishment for failing a LN
health -= 0.40; // give a health punishment for failing a LN
trace("hold fell over at " + daNote.spotInLine);
for (i in daNote.parent.children)
{
@ -3457,7 +3475,7 @@ class PlayState extends MusicBeatState
score = -300;
combo = 0;
misses++;
health -= 0.06;
health -= 0.1;
ss = false;
shits++;
if (FlxG.save.data.accuracyMod == 0)
@ -3465,7 +3483,7 @@ class PlayState extends MusicBeatState
case 'bad':
daRating = 'bad';
score = 0;
health -= 0.03;
health -= 0.06;
ss = false;
bads++;
if (FlxG.save.data.accuracyMod == 0)

View File

@ -5,4 +5,5 @@ class PlayStateChangeables
public static var scrollSpeed:Float;
public static var botPlay:Bool;
public static var Optimize:Bool;
public static var zoom:Float;
}

View File

@ -119,7 +119,7 @@ class Ratings
public static function checkRating(ms:Float, ts:Float)
{
var rating = "sick";
var rating = "shit";
if (ms <= 166 * ts && ms >= 135 * ts)
rating = "shit";
if (ms < 135 * ts && ms >= 90 * ts)

88
source/Waveform.hx Normal file
View File

@ -0,0 +1,88 @@
import flixel.util.FlxColor;
import flixel.FlxG;
import openfl.geom.Rectangle;
import haxe.io.Bytes;
import lime.media.AudioBuffer;
import flixel.FlxSprite;
class Waveform extends FlxSprite
{
/// referenced from https://github.com/gedehari/HaxeFlixel-Waveform-Rendering/blob/master/source/PlayState.hx
/// by gedehari
public var buffer:AudioBuffer;
public var data:Bytes;
public function new(x:Int,y:Int, audioPath:String, height:Int)
{
super(x,y);
var path = StringTools.replace(audioPath, "songs:","");
trace("loading " + path);
buffer = AudioBuffer.fromFile(path);
trace("BPS: " + buffer.bitsPerSample + " - Channels: " + buffer.channels);
makeGraphic(height,350,FlxColor.TRANSPARENT);
angle = 90;
data = buffer.data.toBytes();
}
public function drawWaveform()
{
var index:Int = 0;
var drawIndex:Int = 0;
var samplesPerCollumn:Int = 600;
var min:Float = 0;
var max:Float = 0;
while ((index * 4) < (data.length - 1))
{
var byte:Int = data.getUInt16(index * 4);
if (byte > 65535 / 2)
byte -= 65535;
var sample:Float = (byte / 65535);
if (sample > 0)
{
if (sample > max)
max = sample;
}
else if (sample < 0)
{
if (sample < min)
min = sample;
}
if ((index % samplesPerCollumn) == 0)
{
// trace("min: " + min + ", max: " + max);
if (drawIndex > 350)
{
drawIndex = 0;
}
var pixelsMin:Float = Math.abs(min * 300);
var pixelsMax:Float = max * 300;
pixels.fillRect(new Rectangle(drawIndex, x, 1, height), 0xFF000000);
pixels.fillRect(new Rectangle(drawIndex, y - pixelsMin, 1, pixelsMin + pixelsMax), FlxColor.WHITE);
drawIndex += 1;
min = 0;
max = 0;
}
index += 1;
}
}
}