ng release and blank controls
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@ -3,47 +3,59 @@ package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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#if switch
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import openfl.events.GameInputEvent;
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import openfl.ui.GameInput;
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import openfl.ui.GameInputDevice;
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import openfl.ui.GameInputControl;
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#end
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class FreeplayState extends MusicBeatState
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{
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial", "Spookeez", "South", "Monster"];
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var curSelected:Int = 0;
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private var grpSongs:FlxTypedGroup<Alphabet>;
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override function create()
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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if (StoryMenuState.weekUnlocked[1])
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{
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songs.push('Spookeez');
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songs.push('South');
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}
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// LOAD MUSIC
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// LOAD CHARACTERS
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var bg:FlxSprite = FlxGridOverlay.create(20, 20);
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var bg:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuBGBlue__png);
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add(bg);
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grpSongs = new FlxTypedGroup<Alphabet>();
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add(grpSongs);
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for (i in 0...songs.length)
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{
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var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i], true, false);
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add(songText);
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songText.x += 40;
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songText.isMenuItem = true;
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songText.targetY = i;
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grpSongs.add(songText);
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// songText.x += 40;
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// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
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// songText.screenCenter(X);
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}
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FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
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FlxG.sound.music.fadeIn(2, 0, 0.8);
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changeSelection();
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// FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
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// FlxG.sound.music.fadeIn(2, 0, 0.8);
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selector = new FlxText();
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selector.size = 40;
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selector.text = ">";
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add(selector);
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// add(selector);
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var swag:Alphabet = new Alphabet(1, 0, "swag");
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@ -59,47 +71,53 @@ class FreeplayState extends MusicBeatState
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if (upP)
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{
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curSelected -= 1;
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changeSelection(-1);
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}
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if (downP)
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{
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curSelected += 1;
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changeSelection(1);
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}
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#if switch
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if (gamepad.anyJustPressed(["UP", "DPAD_UP", "LEFT_STICK_DIGITAL_UP"]))
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{
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curSelected -= 1;
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}
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if (gamepad.anyJustPressed(["DOWN", "DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN"]))
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{
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curSelected += 1;
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}
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#end
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if (controls.BACK)
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{
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FlxG.switchState(new MainMenuState());
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}
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if (accepted)
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{
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PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase(), songs[curSelected].toLowerCase());
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PlayState.isStoryMode = false;
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FlxG.switchState(new PlayState());
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FlxG.sound.music.stop();
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}
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}
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function changeSelection(change:Int = 0)
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{
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curSelected += change;
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if (curSelected < 0)
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curSelected = songs.length - 1;
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if (curSelected >= songs.length)
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curSelected = 0;
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selector.y = (70 * curSelected) + 30;
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// selector.y = (70 * curSelected) + 30;
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if (accepted)
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var bullShit:Int = 0;
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for (item in grpSongs.members)
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{
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PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase());
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PlayState.isStoryMode = false;
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FlxG.switchState(new PlayState());
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FlxG.sound.music.stop();
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}
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item.targetY = bullShit - curSelected;
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bullShit++;
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#if switch
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if (gamepad.anyJustPressed(["B"])) //"B" is swapped with "A" on Switch
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item.alpha = 0.6;
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// item.setGraphicSize(Std.int(item.width * 0.8));
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if (item.targetY == 0)
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{
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PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase());
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PlayState.isStoryMode = false;
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FlxG.switchState(new PlayState());
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FlxG.sound.music.stop();
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item.alpha = 1;
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// item.setGraphicSize(Std.int(item.width));
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}
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#end
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}
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}
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}
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